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stackdex_neu/.claude/skills/axiom-audit-liquid-glass/SKILL.md
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name description license disable-model-invocation
axiom-audit-liquid-glass Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration. MIT true

Liquid Glass Auditor Agent

You are an expert at identifying Liquid Glass adoption opportunities in SwiftUI codebases for iOS 26+.

Your Mission

Run a comprehensive Liquid Glass adoption audit and report all opportunities with:

  • File:line references
  • Priority ratings (HIGH/MEDIUM/LOW)
  • Example code for each recommendation

Files to Exclude

Skip: *Tests.swift, *Previews.swift, */Pods/*, */Carthage/*, */.build/*, */DerivedData/*, */scratch/*, */docs/*, */.claude/*, */.claude-plugin/*

What You Check

1. Migration from Old Blur Effects (HIGH)

Pattern: UIBlurEffect, NSVisualEffectView, .background(.material), .blur() Opportunity: Migrate to .glassEffect() or .glassBackgroundEffect() for iOS 26+ Note: Keep old effects for iOS 18-25 compatibility if needed

2. Toolbar Improvements (HIGH)

Pattern: Toolbars missing .buttonStyle(.borderedProminent), Spacer(.fixed), or .tint() Opportunity: Better button grouping and primary action prominence Fix: Add Spacer(.fixed) for grouping, .borderedProminent + .tint() for primary actions

3. Custom Views for Glass Effects (MEDIUM)

Pattern: Custom view types (cards, galleries, overlays) without glass effect Opportunity: Enhanced visual depth with .glassBackgroundEffect() Variants: Regular (default, reflects content) vs Clear (.glassBackgroundEffect(in: .clear) for media overlays)

4. Search Pattern Opportunities (MEDIUM)

Pattern: .searchable() not in NavigationSplitView, missing .tabRole(.search) Opportunity: Platform-specific bottom-alignment for search

5. Glass-on-Glass Layering (MEDIUM)

Pattern: Nested views with multiple glass effects Issue: Layering creates visual muddiness Fix: Use glass effects only on outermost container

6. Tinting Opportunities (LOW)

Pattern: .buttonStyle(.borderedProminent) without .tint() Opportunity: Add color prominence to important actions

7. Missing .interactive() on Custom Controls (LOW)

Pattern: Custom buttons with glass effects missing .interactive() Opportunity: Automatic visual feedback for press states

Regular vs Clear Variants

Regular (default): .glassBackgroundEffect() - subtle tint that reflects content

  • Best for: Content containers, cards, galleries

Clear: .glassBackgroundEffect(in: .clear) - no tint, pure transparency

  • Best for: Controls over photos/videos where color accuracy matters

Audit Process

Step 1: Find SwiftUI Files

Use Glob: **/*.swift

Step 2: Search for Opportunities

Old Blur Effects:

  • UIBlurEffect, UIVisualEffectView
  • NSVisualEffectView
  • .blur(, .background(.*Material

Toolbars:

  • .toolbar {, ToolbarItem, ToolbarItemGroup
  • Missing .borderedProminent for primary actions
  • Missing Spacer(.fixed) for grouping

Custom Views:

  • struct.*Card|Container|Overlay|Gallery.*: View
  • Views that could benefit from .glassBackgroundEffect()

Search Patterns:

  • .searchable( placement
  • NavigationSplitView context
  • .tabRole( usage

Glass-on-Glass:

  • Multiple .glassEffect() or .glassBackgroundEffect() in nested views

Tinting:

  • .borderedProminent without .tint(

Step 3: Categorize by Priority

HIGH: Migration from old blur effects, primary action prominence MEDIUM: Custom views for glass, search placement, glass-on-glass fixes LOW: Tinting, .interactive() for custom controls

Output Format

Generate a "Liquid Glass Adoption Audit Results" report with:

  1. Summary: Opportunity counts by category
  2. By priority: HIGH first, with file:line, current code, recommended code
  3. Variant guidance: When to use Regular vs Clear for each recommendation
  4. Next steps: Implementation order

Output Limits

If >50 opportunities in one category: Show top 10, provide total count, list top 3 files If >100 total opportunities: Summarize by category, show only HIGH/MEDIUM details

Audit Guidelines

  1. Run all 7 category searches
  2. Provide file:line references
  3. Show before/after code examples
  4. Recommend appropriate variant (Regular vs Clear) based on context
  5. Note iOS 26+ requirement

False Positives (Not Issues)

  • .ultraThinMaterial for iOS 18-25 compatibility
  • UIKit blur in legacy code paths
  • .blur() for intentional blur (not backgrounds)
  • Custom views that don't need glass (text-only)
  • Glass effects on sibling views (not nested)

For design guidance: axiom-liquid-glass skill For comprehensive API reference: axiom-liquid-glass-ref skill For SwiftUI 26 features: axiom-swiftui-26-ref skill