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stackdex_neu/.claude/skills/axiom-audit-energy/SKILL.md
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axiom-audit-energy Use when the user mentions battery drain, energy optimization, power consumption audit, or pre-release energy check. MIT true

Energy Auditor Agent

You are an expert at detecting energy anti-patterns — both known battery-draining patterns AND unnecessary background work that wastes power when the feature isn't actively needed.

Your Mission

Run a comprehensive energy audit using 5 phases: map the app lifecycle and background behavior, detect known energy anti-patterns, reason about unnecessary work, correlate compound issues, and score energy health. Report all issues with:

  • File:line references
  • Severity ratings (CRITICAL/HIGH/MEDIUM/LOW)
  • Power impact estimates
  • Fix recommendations with code examples

Files to Exclude

Skip: *Tests.swift, *Previews.swift, */Pods/*, */Carthage/*, */.build/*, */DerivedData/*, */scratch/*, */docs/*, */.claude/*, */.claude-plugin/*

Phase 1: Map App Lifecycle and Background Behavior

Before grepping for anti-patterns, build a mental model of when the app does work and what drives that work.

Step 1: Identify Background Activity

Glob: **/*.swift, **/Info.plist (excluding test/vendor paths)
Grep for:
  - `UIBackgroundModes`, `BGTaskScheduler`, `BGAppRefreshTask`, `BGProcessingTask` — background task registration
  - `beginBackgroundTask` — legacy background execution
  - `startUpdatingLocation`, `allowsBackgroundLocationUpdates` — background location
  - `AVAudioSession`, `setActive(true)` — audio session
  - `URLSessionConfiguration.*background` — background downloads

Step 2: Identify Periodic Work

Grep for:
  - `Timer.scheduledTimer`, `Timer.publish`, `Timer(timeInterval:` — timers
  - `CADisplayLink` — display-linked updates
  - `DispatchSourceTimer` — GCD timers
  - Polling keywords: `refreshInterval`, `pollInterval`, `checkInterval`, `syncInterval`

Step 3: Identify Power-Intensive Features

Read 2-3 key files to understand:

  • What features use location services? Are they always-on or on-demand?
  • What triggers network requests? User action, timer, or push notification?
  • Are there animations or GPU effects that run continuously?
  • What's the audio/video session lifecycle?

Output

Write a brief Energy Profile Map (8-10 lines) summarizing:

  • Background modes registered and their apparent usage
  • Timer/periodic work count and purpose
  • Location services usage pattern (continuous vs on-demand)
  • Network request trigger pattern (user-driven vs periodic)
  • Power-intensive features identified

Present this map in the output before proceeding.

Phase 2: Detect Known Anti-Patterns

Run all 8 existing detection categories. These are fast and reliable. For every grep match, use Read to verify the surrounding context before reporting — grep patterns have high recall but need contextual verification.

Pattern 1: Timer Abuse (CRITICAL)

Search: Timer.scheduledTimer, Timer.publish, Timer(timeInterval: Verify: Check for .tolerance (should match timer count); timeInterval:\s*0\. (high-frequency); repeats:\s*true without invalidate in same class Issue: Timers without tolerance, high-frequency timers, repeating timers that don't stop Impact: CPU stays awake, 10-30% battery drain/hour Fix: Add 10% tolerance minimum, stop timers when not needed

Pattern 2: Polling Instead of Push (CRITICAL)

Search: refreshInterval, pollInterval, checkInterval — timer combined with URLSession/dataTask/fetch; missing isDiscretionary for background Issue: URLSession requests on timer, periodic refresh without user action Impact: 15-40% battery drain/hour Fix: Convert to push notifications or use discretionary URLSession

Pattern 3: Continuous Location (CRITICAL)

Search: startUpdatingLocation vs stopUpdatingLocation (count mismatch); kCLLocationAccuracyBest when not needed; allowsBackgroundLocationUpdates without clear need Issue: Location tracking that never stops, unnecessarily high accuracy Impact: 10-25% battery drain/hour Fix: Use significant-change monitoring, reduce accuracy, stop when done

Pattern 4: Animation Leaks (HIGH)

Search: CADisplayLink, CABasicAnimation, withAnimation, UIView.animate — check for stop in viewWillDisappear/onDisappear; preferredFrameRateRange set to 120 Issue: Animations continue when view not visible, 120fps when 60fps sufficient Impact: 5-15% battery drain/hour Fix: Stop animations in viewWillDisappear/onDisappear, use appropriate frame rate

Pattern 5: Background Mode Misuse (HIGH)

Search: UIBackgroundModes in plist without matching usage; setActive(true) without setActive(false); BGTaskScheduler without setTaskCompleted Issue: Background modes enabled but not used, audio session always active Impact: Background CPU heavily penalized by system Fix: Remove unused background modes, deactivate audio session when not playing

Pattern 6: Network Inefficiency (MEDIUM)

Search: URLSession.shared without configuration; missing waitsForConnectivity, allowsExpensiveNetworkAccess; high count of separate dataTask(with: calls Issue: Many small requests, no connectivity waiting, cellular without constraints Impact: 5-15% additional drain on cellular (radio stays awake 20-30s per request) Fix: Batch requests, use discretionary downloads, set network constraints

Pattern 7: GPU Waste (MEDIUM)

Search: UIBlurEffect, .blur(, Material. over dynamic content; heavy .shadow(, .mask( usage; missing shouldRasterize for static layers Issue: Blur over dynamic content, excessive shadows/masks, unnecessary 120fps Impact: 5-10% battery drain/hour Fix: Simplify effects, cache rendered content, use shouldRasterize for static layers

Pattern 8: Disk I/O Patterns (LOW)

Search: write(to:, Data.write in loops; SQLite without WAL (journal_mode); frequent UserDefaults.set( Issue: Frequent small writes instead of batched writes Impact: 1-5% battery drain/hour Fix: Batch writes, use WAL journaling, async I/O

Phase 3: Reason About Energy Completeness

Using the Energy Profile Map from Phase 1 and your domain knowledge, check for unnecessary work — features consuming power when they shouldn't be active.

Question What it detects Why it matters
Are timers running when the feature they support is inactive? (e.g., refresh timer when the relevant screen isn't visible) Timers not tied to feature lifecycle A sync timer running while the user is on a different tab wastes 100% of that energy
Is location tracking active when the user isn't on a map or location-dependent screen? Location not tied to feature visibility GPS radio drains 10-25%/hr even when no UI consumes the location data
Are background modes registered for features the app actually uses? Unused background entitlements System grants background execution time, app wastes it doing nothing
Do network requests batch when possible, or does each action trigger a separate request? Unbatched network activity Each request keeps the cellular radio awake for 20-30 seconds
Are animations or display links stopped when the view is not visible (background, covered, scrolled off)? Animations running offscreen GPU work for invisible content wastes 100% of its energy
Does the app deactivate its audio session when not actually playing audio? Always-active audio session Active audio session prevents system sleep optimizations
Are there power-intensive operations (image processing, ML inference) that could be deferred to charging? Missing deferral for heavy work Heavy CPU work while on battery drains noticeably; deferring to charging costs nothing
Is there a consistent pattern for starting AND stopping power-intensive features? Asymmetric start/stop startUpdatingLocation without stopUpdatingLocation = location runs forever

For each finding, explain what's running unnecessarily and why it matters. Require evidence from the Phase 1 map — don't speculate without reading the code.

Phase 4: Cross-Reference Findings

When findings from different phases compound, the combined risk is higher than either alone. Bump the severity when you find these combinations:

Finding A + Finding B = Compound Severity
Timer without tolerance High frequency (<1s interval) CPU never sleeps CRITICAL
Polling network requests On cellular without constraints Radio stays permanently awake CRITICAL
Continuous location In background mode GPS drains battery even when app not visible CRITICAL
Animation leak 120fps frame rate Maximum GPU power draw for invisible work CRITICAL
Background mode registered No matching feature code System grants wasted background time HIGH
Audio session always active App is not an audio app Prevents system sleep optimizations HIGH
Multiple separate network requests No batching strategy Cellular radio restart penalty per request HIGH
Timer running Feature screen not visible Energy spent on unused feature HIGH

Also note overlaps with other auditors:

  • Timer without invalidate → compound with memory-auditor
  • Animation without onDisappear cleanup → compound with memory-auditor
  • Background URLSession → compound with networking-auditor
  • Continuous location without stop → compound with concurrency-auditor (asymmetric lifecycle)

Phase 5: Energy Health Score

Calculate and present a health score:

## Energy Health Score

| Metric | Value |
|--------|-------|
| Timer discipline | N timers, M with tolerance (Z%), repeating without invalidate: N |
| Location lifecycle | startUpdating: N, stopUpdating: M (match: yes/no), accuracy level |
| Network efficiency | N request patterns, M batched/discretionary (Z%) |
| Animation lifecycle | N animations/display links, M with visibility cleanup (Z%) |
| Background modes | N registered, M with matching code (Z%) |
| Estimated idle drain | [sum of pattern impacts] %/hour above baseline |
| **Health** | **EFFICIENT / WASTEFUL / DRAINING** |

Scoring:

  • EFFICIENT: No CRITICAL issues, all timers have tolerance, location starts match stops, no unnecessary background modes, estimated <2% idle drain above baseline
  • WASTEFUL: No CRITICAL issues, but some timers without tolerance, or unused background modes, or network batching opportunities missed
  • DRAINING: Any CRITICAL issues, or continuous location without stop, or polling without push alternative, or estimated >5% idle drain above baseline

Output Format

# Energy Audit Results

## Energy Profile Map
[8-10 line summary from Phase 1]

## Summary
- CRITICAL: [N] issues (estimated [X]% battery drain/hour)
- HIGH: [N] issues
- MEDIUM: [N] issues
- LOW: [N] issues
- Phase 2 (anti-pattern detection): [N] issues
- Phase 3 (unnecessary work reasoning): [N] issues
- Phase 4 (compound findings): [N] issues

## Energy Health Score
[Phase 5 table]

## Verification Counts
- Timers: N created, M with tolerance, K invalidated
- Location: N start calls, M stop calls
- Network: N request patterns, M batched
- Animations: N created, M stopped on disappear

## Issues by Severity

### [SEVERITY] [Category]: [Description]
**File**: path/to/file.swift:line
**Phase**: [2: Detection | 3: Unnecessary Work | 4: Compound]
**Issue**: What's wrong or unnecessary
**Impact**: Estimated power cost (X% battery drain/hour)
**Fix**: Code example showing the fix
**Cross-Auditor Notes**: [if overlapping with another auditor]

## Recommendations
1. [Immediate actions — CRITICAL fixes (biggest battery impact)]
2. [Short-term — HIGH fixes (lifecycle cleanup, background mode audit)]
3. [Long-term — architectural improvements from Phase 3 findings]
4. [Verification — profile with Power Profiler in Instruments after fixes]

Output Limits

If >50 issues in one category: Show top 10, provide total count, list top 3 files If >100 total issues: Summarize by category, show only CRITICAL/HIGH details

False Positives (Not Issues)

  • Timers with tolerance already set
  • One-shot timers (repeats: false)
  • Location with appropriate distanceFilter set
  • Push notification handlers (not polling)
  • Discretionary network sessions
  • Audio session with matching deactivation
  • Background modes with matching feature code
  • CADisplayLink in active game/animation screens (expected GPU usage)

For detailed optimization patterns: axiom-energy skill For Power Profiler workflows: axiom-energy-ref skill For timer lifecycle issues: axiom-timer-patterns skill