This snapshot establishes the camera-to-result recognition flow and related tests while checking in the project skill/docs assets required for the configured local tooling.
977 lines
27 KiB
Markdown
977 lines
27 KiB
Markdown
---
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name: axiom-sf-symbols-ref
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description: Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent, and platform availability - comprehensive code examples for iOS 17 through iOS 26
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license: MIT
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compatibility: iOS 17+, iOS 18+, iOS 26+
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metadata:
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version: "1.0.0"
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---
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# SF Symbols — API Reference
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## When to Use This Skill
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Use when:
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- You need exact API signatures for rendering modes or symbol effects
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- You need UIKit/AppKit equivalents for SwiftUI symbol APIs
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- You need to check platform availability for a specific effect
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- You need configuration options (weight, scale, variable values)
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- You need to create custom symbols with proper template structure
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#### Related Skills
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- Use `axiom-sf-symbols` for decision trees, anti-patterns, troubleshooting, and when to use which effect
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- Use `axiom-swiftui-animation-ref` for general SwiftUI animation (non-symbol)
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---
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## Part 1: Symbol Display
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### SwiftUI
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```swift
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// Basic display
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Image(systemName: "star.fill")
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// With Label (icon + text)
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Label("Favorites", systemImage: "star.fill")
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// Font sizing — symbol scales with text
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Image(systemName: "star.fill")
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.font(.title)
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// Image scale — relative sizing without changing font
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Image(systemName: "star.fill")
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.imageScale(.large) // .small, .medium, .large
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// Explicit point size
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Image(systemName: "star.fill")
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.font(.system(size: 24))
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// Weight — matches SF Pro font weights
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Image(systemName: "star.fill")
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.fontWeight(.bold) // .ultraLight through .black
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// Symbol variant — programmatic .fill, .circle, .square, .slash
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Image(systemName: "person")
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.symbolVariant(.circle.fill) // Renders person.circle.fill
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// Variable value — 0.0 to 1.0, controls symbol fill level
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Image(systemName: "speaker.wave.3.fill", variableValue: 0.5)
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```
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### UIKit
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```swift
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// Basic display
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let image = UIImage(systemName: "star.fill")
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imageView.image = image
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// Configuration — point size and weight
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let config = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold)
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let image = UIImage(systemName: "star.fill", withConfiguration: config)
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// Configuration — text style (scales with Dynamic Type)
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let config = UIImage.SymbolConfiguration(textStyle: .title1)
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let image = UIImage(systemName: "star.fill", withConfiguration: config)
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// Configuration — scale
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let config = UIImage.SymbolConfiguration(scale: .large) // .small, .medium, .large
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// Combine configurations
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let sizeConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold, scale: .large)
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// Variable value
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let image = UIImage(systemName: "speaker.wave.3.fill", variableValue: 0.5)
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```
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### AppKit
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```swift
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// Basic display
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let image = NSImage(systemSymbolName: "star.fill", accessibilityDescription: "Favorite")
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// Configuration
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let config = NSImage.SymbolConfiguration(pointSize: 24, weight: .bold)
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let configured = image?.withSymbolConfiguration(config)
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```
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---
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## Part 2: Rendering Modes
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### SwiftUI
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```swift
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// Monochrome (default)
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Image(systemName: "cloud.rain.fill")
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.foregroundStyle(.blue)
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// Hierarchical — depth from single color
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Image(systemName: "cloud.rain.fill")
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.symbolRenderingMode(.hierarchical)
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.foregroundStyle(.blue)
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// Palette — explicit color per layer
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Image(systemName: "cloud.rain.fill")
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.symbolRenderingMode(.palette)
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.foregroundStyle(.white, .blue)
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// For 3-layer symbols:
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.foregroundStyle(.red, .white, .blue)
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// Multicolor — Apple's curated colors
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Image(systemName: "cloud.rain.fill")
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.symbolRenderingMode(.multicolor)
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// Preferred rendering mode — uses symbol's preferred mode
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// Falls back gracefully if the symbol doesn't support it
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Image(systemName: "cloud.rain.fill")
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.symbolRenderingMode(.monochrome) // explicit monochrome
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```
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#### SymbolRenderingMode Enum
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| Value | Description |
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|-------|-------------|
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| `.monochrome` | Single color for all layers (default) |
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| `.hierarchical` | Single color with automatic opacity per layer |
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| `.palette` | Explicit color per layer via `.foregroundStyle()` |
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| `.multicolor` | Apple's fixed curated colors |
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### UIKit
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```swift
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// Hierarchical
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let config = UIImage.SymbolConfiguration(hierarchicalColor: .systemBlue)
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imageView.preferredSymbolConfiguration = config
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// Palette
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let config = UIImage.SymbolConfiguration(paletteColors: [.white, .systemBlue])
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imageView.preferredSymbolConfiguration = config
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// Multicolor
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let config = UIImage.SymbolConfiguration.preferringMulticolor()
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imageView.preferredSymbolConfiguration = config
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// Monochrome — just set tintColor
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imageView.tintColor = .systemBlue
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```
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### Combining Configurations (UIKit)
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```swift
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let sizeConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold)
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let colorConfig = UIImage.SymbolConfiguration(paletteColors: [.white, .blue, .gray])
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let combined = sizeConfig.applying(colorConfig)
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imageView.preferredSymbolConfiguration = combined
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```
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---
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## Part 3: Symbol Effects — Complete API
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### Effect Protocol Hierarchy
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All symbol effects conform to `SymbolEffect`. Sub-protocols define behavior:
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| Protocol | Trigger | Modifier | Loop |
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|----------|---------|----------|------|
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| `DiscreteSymbolEffect` | `value:` (Equatable) | `.symbolEffect(_:options:value:)` | No |
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| `IndefiniteSymbolEffect` | `isActive:` (Bool) | `.symbolEffect(_:options:isActive:)` | Yes |
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| `TransitionSymbolEffect` | View lifecycle | `.transition(.symbolEffect(_:))` | No |
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| `ContentTransitionSymbolEffect` | Symbol change | `.contentTransition(.symbolEffect(_:))` | No |
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### Remove All Effects (SwiftUI)
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```swift
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// Strip all symbol effects from a view hierarchy
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Image(systemName: "star.fill")
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.symbolEffectsRemoved() // Removes all effects
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.symbolEffectsRemoved(false) // Re-enables effects
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```
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### SymbolEffectOptions
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```swift
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// Speed multiplier
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.symbolEffect(.bounce, options: .speed(2.0), value: count)
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// Repeat count
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.symbolEffect(.bounce, options: .repeat(3), value: count)
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// Continuous repeat
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.symbolEffect(.pulse, options: .repeat(.continuous), isActive: true)
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// Non-repeating (for indefinite effects, run once then hold)
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.symbolEffect(.breathe, options: .nonRepeating, isActive: true)
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// Combined
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.symbolEffect(.wiggle, options: .repeat(5).speed(1.5), value: count)
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```
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---
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### Bounce
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**Protocols**: `DiscreteSymbolEffect`
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```swift
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// Discrete — triggers on value change
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Image(systemName: "arrow.down.circle")
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.symbolEffect(.bounce, value: downloadCount)
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// Directional
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.symbolEffect(.bounce.up, value: count)
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.symbolEffect(.bounce.down, value: count)
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// By Layer — different layers bounce at different times
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.symbolEffect(.bounce.byLayer, value: count)
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// Whole Symbol — entire symbol bounces together
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.symbolEffect(.bounce.wholeSymbol, value: count)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.bounce)
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// With options:
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imageView.addSymbolEffect(.bounce, options: .repeat(3))
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```
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---
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### Pulse
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**Protocols**: `DiscreteSymbolEffect`, `IndefiniteSymbolEffect`
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```swift
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// Indefinite — continuous while active
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Image(systemName: "network")
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.symbolEffect(.pulse, isActive: isConnecting)
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// Discrete — triggers once on value change
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.symbolEffect(.pulse, value: errorCount)
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// By Layer
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.symbolEffect(.pulse.byLayer, isActive: true)
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// Whole Symbol
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.symbolEffect(.pulse.wholeSymbol, isActive: true)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.pulse)
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imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self)
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```
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---
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### Variable Color
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**Protocols**: `DiscreteSymbolEffect`, `IndefiniteSymbolEffect`
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```swift
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// Iterative — highlights one layer at a time
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Image(systemName: "wifi")
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.symbolEffect(.variableColor.iterative, isActive: isSearching)
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// Cumulative — progressively fills layers
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.symbolEffect(.variableColor.cumulative, isActive: true)
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// Reversing — cycles back and forth
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.symbolEffect(.variableColor.iterative.reversing, isActive: true)
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// Hide inactive layers (dims non-highlighted layers)
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.symbolEffect(.variableColor.iterative.hideInactiveLayers, isActive: true)
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// Dim inactive layers (slightly reduces opacity of non-highlighted)
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.symbolEffect(.variableColor.iterative.dimInactiveLayers, isActive: true)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.variableColor.iterative)
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imageView.removeSymbolEffect(ofType: VariableColorSymbolEffect.self)
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```
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---
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### Scale
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**Protocols**: `IndefiniteSymbolEffect`
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```swift
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// Scale up
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Image(systemName: "mic.fill")
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.symbolEffect(.scale.up, isActive: isRecording)
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// Scale down
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.symbolEffect(.scale.down, isActive: isMuted)
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// By Layer
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.symbolEffect(.scale.up.byLayer, isActive: true)
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// Whole Symbol
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.symbolEffect(.scale.up.wholeSymbol, isActive: true)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.scale.up)
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imageView.removeSymbolEffect(ofType: ScaleSymbolEffect.self)
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```
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---
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### Wiggle (iOS 18+)
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**Protocols**: `DiscreteSymbolEffect`, `IndefiniteSymbolEffect`
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```swift
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// Discrete
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Image(systemName: "bell.fill")
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.symbolEffect(.wiggle, value: notificationCount)
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// Directional
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.symbolEffect(.wiggle.left, value: count)
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.symbolEffect(.wiggle.right, value: count)
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.symbolEffect(.wiggle.forward, value: count) // RTL-aware
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.symbolEffect(.wiggle.backward, value: count) // RTL-aware
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.symbolEffect(.wiggle.up, value: count)
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.symbolEffect(.wiggle.down, value: count)
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.symbolEffect(.wiggle.clockwise, value: count)
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.symbolEffect(.wiggle.counterClockwise, value: count)
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// Custom angle
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.symbolEffect(.wiggle.custom(angle: .degrees(15)), value: count)
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// By Layer
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.symbolEffect(.wiggle.byLayer, value: count)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.wiggle)
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```
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---
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### Rotate (iOS 18+)
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**Protocols**: `DiscreteSymbolEffect`, `IndefiniteSymbolEffect`
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```swift
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// Indefinite rotation
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Image(systemName: "gear")
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.symbolEffect(.rotate, isActive: isProcessing)
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// Direction
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.symbolEffect(.rotate.clockwise, isActive: true)
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.symbolEffect(.rotate.counterClockwise, isActive: true)
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// By Layer — only specific layers rotate (e.g., fan blades)
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.symbolEffect(.rotate.byLayer, isActive: true)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.rotate)
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imageView.removeSymbolEffect(ofType: RotateSymbolEffect.self)
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```
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---
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### Breathe (iOS 18+)
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**Protocols**: `DiscreteSymbolEffect`, `IndefiniteSymbolEffect`
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```swift
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// Basic breathe
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Image(systemName: "heart.fill")
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.symbolEffect(.breathe, isActive: isMonitoring)
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// Plain — scale only
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.symbolEffect(.breathe.plain, isActive: true)
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// Pulse — scale + opacity variation
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.symbolEffect(.breathe.pulse, isActive: true)
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// By Layer
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.symbolEffect(.breathe.byLayer, isActive: true)
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```
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**UIKit**:
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```swift
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imageView.addSymbolEffect(.breathe)
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imageView.removeSymbolEffect(ofType: BreatheSymbolEffect.self)
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```
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---
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### Appear and Disappear
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**Protocols**: `TransitionSymbolEffect`
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```swift
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// SwiftUI transition
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if showSymbol {
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Image(systemName: "checkmark.circle.fill")
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.transition(.symbolEffect(.appear))
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}
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if showSymbol {
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Image(systemName: "xmark.circle.fill")
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.transition(.symbolEffect(.disappear))
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}
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// Directional
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.transition(.symbolEffect(.appear.up))
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.transition(.symbolEffect(.appear.down))
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.transition(.symbolEffect(.disappear.up))
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.transition(.symbolEffect(.disappear.down))
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// By Layer
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.transition(.symbolEffect(.appear.byLayer))
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// Whole Symbol
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.transition(.symbolEffect(.appear.wholeSymbol))
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```
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**UIKit** (as effect, not transition):
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```swift
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// Make symbol appear
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imageView.addSymbolEffect(.appear)
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// Make symbol disappear
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imageView.addSymbolEffect(.disappear)
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// Appear after disappear
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imageView.addSymbolEffect(.appear) // re-shows hidden symbol
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```
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---
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### Replace
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**Protocols**: `ContentTransitionSymbolEffect`
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```swift
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// SwiftUI content transition
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Image(systemName: isFavorite ? "star.fill" : "star")
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.contentTransition(.symbolEffect(.replace))
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// Directional variants
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.contentTransition(.symbolEffect(.replace.downUp))
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.contentTransition(.symbolEffect(.replace.upUp))
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.contentTransition(.symbolEffect(.replace.offUp))
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// By Layer
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.contentTransition(.symbolEffect(.replace.byLayer))
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// Whole Symbol
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.contentTransition(.symbolEffect(.replace.wholeSymbol))
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// Magic Replace — default in iOS 18+, morphs shared elements
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// Automatic for structurally related pairs: star ↔ star.fill, pause.fill ↔ play.fill
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.contentTransition(.symbolEffect(.replace))
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// Explicit Magic Replace with fallback for unrelated symbols
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.contentTransition(.symbolEffect(.replace.magic(fallback: .replace.downUp)))
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```
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**UIKit**:
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```swift
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// Change symbol with Replace transition
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let newImage = UIImage(systemName: "star.fill")
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imageView.setSymbolImage(newImage!, contentTransition: .replace)
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// Directional
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imageView.setSymbolImage(newImage!, contentTransition: .replace.downUp)
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```
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---
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## Part 4: Draw Effects (iOS 26+)
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### Draw On
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```swift
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// Indefinite — draws in while active
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Image(systemName: "checkmark.circle")
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.symbolEffect(.drawOn, isActive: isComplete)
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// Playback modes
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.symbolEffect(.drawOn.byLayer, isActive: isActive)
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.symbolEffect(.drawOn.wholeSymbol, isActive: isActive)
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.symbolEffect(.drawOn.individually, isActive: isActive)
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// With options
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.symbolEffect(.drawOn, options: .speed(2.0), isActive: isActive)
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.symbolEffect(.drawOn, options: .nonRepeating, isActive: isActive)
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```
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### Draw Off
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```swift
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// Indefinite — draws out while active
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Image(systemName: "star.fill")
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.symbolEffect(.drawOff, isActive: isHidden)
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// Playback modes
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.symbolEffect(.drawOff.byLayer, isActive: isActive)
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.symbolEffect(.drawOff.wholeSymbol, isActive: isActive)
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.symbolEffect(.drawOff.individually, isActive: isActive)
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// Direction control
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.symbolEffect(.drawOff.nonReversed, isActive: isActive) // follows draw path forward
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.symbolEffect(.drawOff.reversed, isActive: isActive) // erases in reverse order
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```
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### UIKit Draw Effects
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```swift
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// Draw On
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imageView.addSymbolEffect(.drawOn)
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// Draw Off
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imageView.addSymbolEffect(.drawOff)
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// Remove
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imageView.removeSymbolEffect(ofType: DrawOnSymbolEffect.self)
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```
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### Variable Draw
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Uses `SymbolVariableValueMode` to control how variable values are rendered.
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```swift
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// Variable Draw — draws stroke proportional to value (iOS 26+)
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Image(systemName: "thermometer.high", variableValue: temperature)
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.symbolVariableValueMode(.draw)
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// Variable Color — sets layer opacity based on threshold (iOS 17+, default)
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Image(systemName: "wifi", variableValue: signalStrength)
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.symbolVariableValueMode(.color)
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```
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#### SymbolVariableValueMode Enum (iOS 26+)
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| Case | Description |
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|------|-------------|
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| `.color` | Sets opacity of each variable layer on/off based on threshold (existing behavior) |
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| `.draw` | Changes drawn length of each variable layer based on range |
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**Constraint**: Some symbols support only one mode. Setting an unsupported mode has no visible effect. A symbol cannot use both Variable Color and Variable Draw simultaneously.
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### Gradient Rendering (iOS 26+)
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Uses `SymbolColorRenderingMode` for automatic gradient generation from a single color.
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```swift
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// Gradient fill — system generates axial gradient from source color
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Image(systemName: "heart.fill")
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.symbolColorRenderingMode(.gradient)
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.foregroundStyle(.red)
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|
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// Works with any rendering mode
|
|
Image(systemName: "cloud.rain.fill")
|
|
.symbolRenderingMode(.hierarchical)
|
|
.symbolColorRenderingMode(.gradient)
|
|
.foregroundStyle(.blue)
|
|
```
|
|
|
|
#### SymbolColorRenderingMode Enum (iOS 26+)
|
|
|
|
| Case | Description |
|
|
|------|-------------|
|
|
| `.flat` | Solid color fill (default) |
|
|
| `.gradient` | Axial gradient generated from source color |
|
|
|
|
Gradients are most effective at larger symbol sizes and work across all rendering modes.
|
|
|
|
---
|
|
|
|
## Part 5: Content Transition Patterns
|
|
|
|
### Symbol Swap with Replace
|
|
|
|
```swift
|
|
struct PlayPauseButton: View {
|
|
@State private var isPlaying = false
|
|
|
|
var body: some View {
|
|
Button {
|
|
isPlaying.toggle()
|
|
} label: {
|
|
Image(systemName: isPlaying ? "pause.fill" : "play.fill")
|
|
.contentTransition(.symbolEffect(.replace))
|
|
}
|
|
.accessibilityLabel(isPlaying ? "Pause" : "Play")
|
|
}
|
|
}
|
|
```
|
|
|
|
### Download Progress Pattern
|
|
|
|
```swift
|
|
struct DownloadButton: View {
|
|
@State private var state: DownloadState = .idle
|
|
|
|
var symbolName: String {
|
|
switch state {
|
|
case .idle: "arrow.down.circle"
|
|
case .downloading: "stop.circle"
|
|
case .complete: "checkmark.circle.fill"
|
|
}
|
|
}
|
|
|
|
var body: some View {
|
|
Button {
|
|
advanceState()
|
|
} label: {
|
|
Image(systemName: symbolName)
|
|
.contentTransition(.symbolEffect(.replace))
|
|
.symbolEffect(.pulse, isActive: state == .downloading)
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
### Toggle with Effect Feedback
|
|
|
|
```swift
|
|
struct FavoriteButton: View {
|
|
@Binding var isFavorite: Bool
|
|
@State private var bounceValue = 0
|
|
|
|
var body: some View {
|
|
Button {
|
|
isFavorite.toggle()
|
|
bounceValue += 1
|
|
} label: {
|
|
Image(systemName: isFavorite ? "star.fill" : "star")
|
|
.contentTransition(.symbolEffect(.replace))
|
|
.symbolEffect(.bounce, value: bounceValue)
|
|
.foregroundStyle(isFavorite ? .yellow : .gray)
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Part 6: Custom Symbols
|
|
|
|
### Template Structure
|
|
|
|
Custom symbols are SVG files with specific layer annotations:
|
|
|
|
1. **Export from design tool** as SVG
|
|
2. **Import into SF Symbols app** (File > Import)
|
|
3. **Set template type**: Monochrome, Hierarchical, Multicolor, or Variable Color
|
|
4. **Annotate layers** for rendering modes:
|
|
- **Primary** layer: Full opacity in Hierarchical
|
|
- **Secondary** layer: Reduced opacity in Hierarchical
|
|
- **Tertiary** layer: Most reduced opacity in Hierarchical
|
|
5. **Set Palette colors** per layer if supporting Palette mode
|
|
6. **Export** as `.svg` template for Xcode
|
|
|
|
### Draw Annotation (SF Symbols 7)
|
|
|
|
To enable Draw animations on custom symbols:
|
|
|
|
1. Select a path in SF Symbols 7 app
|
|
2. Open the Draw annotation panel
|
|
3. Place guide points on the path:
|
|
|
|
| Point Type | Visual | Purpose |
|
|
|------------|--------|---------|
|
|
| Start | Open circle | Where drawing begins |
|
|
| End | Closed circle | Where drawing ends |
|
|
| Corner | Diamond | Sharp direction change |
|
|
| Bidirectional | Double arrow | Center-outward drawing |
|
|
| Attachment | Link icon | Non-drawing decorative connection |
|
|
|
|
4. **Minimum**: 2 guide points per path (start + end)
|
|
5. **Option-drag** for precise placement
|
|
6. Test in Preview panel across all weights
|
|
|
|
### Weight Interpolation
|
|
|
|
Custom symbols should include designs for at least 3 weight variants:
|
|
- **Ultralight** (thinnest)
|
|
- **Regular** (middle)
|
|
- **Black** (thickest)
|
|
|
|
The system interpolates between these for intermediate weights (Thin, Light, Medium, Semibold, Bold, Heavy).
|
|
|
|
### Importing to Xcode
|
|
|
|
1. In Xcode, open Asset Catalog
|
|
2. Click **+** > **Symbol Image Set**
|
|
3. Drag exported `.svg` from SF Symbols app
|
|
4. Asset catalog symbols: `Image("custom.symbol.name")`. For symbols loaded from a bundle: `Image(systemName: "custom.symbol.name", bundle: .module)`
|
|
|
|
---
|
|
|
|
## Part 7: Platform Availability Matrix
|
|
|
|
### Rendering Modes
|
|
|
|
| Feature | iOS | macOS | watchOS | tvOS | visionOS |
|
|
|---------|-----|-------|---------|------|----------|
|
|
| Monochrome | 13+ | 11+ | 6+ | 13+ | 1+ |
|
|
| Hierarchical | 15+ | 12+ | 8+ | 15+ | 1+ |
|
|
| Palette | 15+ | 12+ | 8+ | 15+ | 1+ |
|
|
| Multicolor | 15+ | 12+ | 8+ | 15+ | 1+ |
|
|
| Variable Value | 16+ | 13+ | 9+ | 16+ | 1+ |
|
|
|
|
### Symbol Effects
|
|
|
|
| Effect | Category | iOS | macOS | watchOS | tvOS | visionOS |
|
|
|--------|----------|-----|-------|---------|------|----------|
|
|
| Bounce | Discrete | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Pulse | Discrete/Indefinite | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Variable Color | Discrete/Indefinite | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Scale | Indefinite | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Appear | Transition | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Disappear | Transition | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Replace | Content Transition | 17+ | 14+ | 10+ | 17+ | 1+ |
|
|
| Wiggle | Discrete/Indefinite | 18+ | 15+ | 11+ | 18+ | 2+ |
|
|
| Rotate | Discrete/Indefinite | 18+ | 15+ | 11+ | 18+ | 2+ |
|
|
| Breathe | Discrete/Indefinite | 18+ | 15+ | 11+ | 18+ | 2+ |
|
|
| Draw On | Indefinite | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
|
|
| Draw Off | Indefinite | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
|
|
| Variable Draw | Value-based | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
|
|
| Gradient Fill | Rendering | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
|
|
|
|
### Effect Behavior Categories
|
|
|
|
| Category | What It Does | How to Trigger |
|
|
|----------|-------------|----------------|
|
|
| Discrete | One-shot animation, returns to rest | `.symbolEffect(_:value:)` — fires when value changes |
|
|
| Indefinite | Loops while active | `.symbolEffect(_:isActive:)` — loops while `true` |
|
|
| Transition | Plays on view insert/remove | `.transition(.symbolEffect(_:))` |
|
|
| Content Transition | Plays when symbol changes | `.contentTransition(.symbolEffect(_:))` |
|
|
|
|
---
|
|
|
|
## Part 8: UIKit Complete Reference
|
|
|
|
### Adding Effects
|
|
|
|
```swift
|
|
// Add indefinite effect
|
|
imageView.addSymbolEffect(.pulse)
|
|
imageView.addSymbolEffect(.breathe)
|
|
imageView.addSymbolEffect(.rotate)
|
|
imageView.addSymbolEffect(.variableColor.iterative)
|
|
imageView.addSymbolEffect(.scale.up)
|
|
|
|
// Add with options
|
|
imageView.addSymbolEffect(.bounce, options: .repeat(3))
|
|
imageView.addSymbolEffect(.pulse, options: .speed(2.0))
|
|
|
|
// Add with completion handler
|
|
imageView.addSymbolEffect(.bounce, options: .default) { context in
|
|
// Called when effect finishes
|
|
print("Bounce complete")
|
|
}
|
|
```
|
|
|
|
### Removing Effects
|
|
|
|
```swift
|
|
// Remove specific effect type
|
|
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self)
|
|
imageView.removeSymbolEffect(ofType: ScaleSymbolEffect.self)
|
|
imageView.removeSymbolEffect(ofType: RotateSymbolEffect.self)
|
|
|
|
// Remove all effects
|
|
imageView.removeAllSymbolEffects()
|
|
|
|
// Remove with options
|
|
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self, options: .default)
|
|
|
|
// Remove with completion
|
|
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self) { context in
|
|
print("Pulse removed")
|
|
}
|
|
```
|
|
|
|
### Setting Symbol Images with Transitions
|
|
|
|
```swift
|
|
// Replace with content transition
|
|
let newImage = UIImage(systemName: "pause.fill")!
|
|
imageView.setSymbolImage(newImage, contentTransition: .replace)
|
|
|
|
// Directional replace
|
|
imageView.setSymbolImage(newImage, contentTransition: .replace.downUp)
|
|
imageView.setSymbolImage(newImage, contentTransition: .replace.upUp)
|
|
imageView.setSymbolImage(newImage, contentTransition: .replace.offUp)
|
|
|
|
// With options
|
|
imageView.setSymbolImage(newImage, contentTransition: .replace, options: .speed(2.0))
|
|
```
|
|
|
|
### UIBarButtonItem Effects
|
|
|
|
```swift
|
|
// Effects also work on UIBarButtonItem
|
|
barButtonItem.addSymbolEffect(.bounce)
|
|
barButtonItem.addSymbolEffect(.pulse, isActive: isLoading)
|
|
barButtonItem.removeSymbolEffect(ofType: PulseSymbolEffect.self)
|
|
```
|
|
|
|
---
|
|
|
|
## Part 9: Accessibility
|
|
|
|
### Labels
|
|
|
|
```swift
|
|
// SwiftUI
|
|
Image(systemName: "star.fill")
|
|
.accessibilityLabel("Favorite")
|
|
|
|
// UIKit
|
|
let image = UIImage(systemName: "star.fill")
|
|
imageView.accessibilityLabel = "Favorite"
|
|
imageView.isAccessibilityElement = true
|
|
|
|
// Label automatically provides accessibility
|
|
Label("Settings", systemImage: "gear")
|
|
// VoiceOver reads: "Settings"
|
|
```
|
|
|
|
### Reduce Motion
|
|
|
|
Symbol effects automatically respect `UIAccessibility.isReduceMotionEnabled`. When Reduce Motion is on:
|
|
- Most effects are simplified or suppressed
|
|
- Replace transitions use crossfade instead of directional movement
|
|
- Indefinite effects may be simplified to static appearance changes
|
|
|
|
**Do not** attempt to override or check this yourself for effects. The system handles it. Only intervene if effects carry semantic meaning:
|
|
|
|
```swift
|
|
// If the pulsing conveys connection status, provide a text label
|
|
Image(systemName: "wifi")
|
|
.symbolEffect(.pulse, isActive: isConnecting)
|
|
.accessibilityLabel(isConnecting ? "Connecting to WiFi" : "WiFi connected")
|
|
```
|
|
|
|
### Bold Text
|
|
|
|
SF Symbols automatically adapt when Bold Text is enabled in Accessibility settings. Custom symbols need weight variants to support this properly.
|
|
|
|
### Dynamic Type
|
|
|
|
Symbols sized with `.font()` scale automatically with Dynamic Type. Symbols sized with explicit point sizes (`.font(.system(size: 24))`) do **not** scale.
|
|
|
|
```swift
|
|
// ✅ Scales with Dynamic Type
|
|
Image(systemName: "star.fill")
|
|
.font(.title)
|
|
|
|
// ❌ Fixed size, does not scale
|
|
Image(systemName: "star.fill")
|
|
.font(.system(size: 24))
|
|
```
|
|
|
|
---
|
|
|
|
## Part 10: Common Patterns
|
|
|
|
### Notification Badge with Effect
|
|
|
|
```swift
|
|
struct NotificationBell: View {
|
|
let count: Int
|
|
|
|
var body: some View {
|
|
Image(systemName: count > 0 ? "bell.badge.fill" : "bell.fill")
|
|
.contentTransition(.symbolEffect(.replace))
|
|
.symbolEffect(.wiggle, value: count)
|
|
.symbolRenderingMode(.palette)
|
|
.foregroundStyle(count > 0 ? .red : .primary, .primary)
|
|
}
|
|
}
|
|
```
|
|
|
|
### WiFi Strength Indicator
|
|
|
|
```swift
|
|
struct WiFiIndicator: View {
|
|
let strength: Double // 0.0 to 1.0
|
|
let isSearching: Bool
|
|
|
|
var body: some View {
|
|
Image(systemName: "wifi", variableValue: strength)
|
|
.symbolEffect(.variableColor.iterative, isActive: isSearching)
|
|
.symbolRenderingMode(.hierarchical)
|
|
.accessibilityLabel(
|
|
isSearching ? "Searching for WiFi" :
|
|
"WiFi strength: \(Int(strength * 100))%"
|
|
)
|
|
}
|
|
}
|
|
```
|
|
|
|
### Animated Toggle
|
|
|
|
```swift
|
|
struct RecordButton: View {
|
|
@State private var isRecording = false
|
|
|
|
var body: some View {
|
|
Button {
|
|
isRecording.toggle()
|
|
} label: {
|
|
Image(systemName: isRecording ? "stop.circle.fill" : "record.circle")
|
|
.contentTransition(.symbolEffect(.replace))
|
|
.symbolEffect(.breathe.pulse, isActive: isRecording)
|
|
.font(.largeTitle)
|
|
.foregroundStyle(isRecording ? .red : .primary)
|
|
}
|
|
.accessibilityLabel(isRecording ? "Stop recording" : "Start recording")
|
|
}
|
|
}
|
|
```
|
|
|
|
### Multi-State Symbol with Draw (iOS 26+)
|
|
|
|
```swift
|
|
struct TaskCheckbox: View {
|
|
@State private var isComplete = false
|
|
|
|
var body: some View {
|
|
Button {
|
|
isComplete.toggle()
|
|
} label: {
|
|
Image(systemName: isComplete ? "checkmark.circle.fill" : "circle")
|
|
.contentTransition(.symbolEffect(.replace))
|
|
.symbolEffect(.drawOn, isActive: isComplete)
|
|
.font(.title2)
|
|
.foregroundStyle(isComplete ? .green : .secondary)
|
|
}
|
|
.accessibilityLabel(isComplete ? "Completed" : "Not completed")
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Resources
|
|
|
|
**WWDC**: 2023-10257, 2023-10258, 2024-10188, 2025-337
|
|
|
|
**Docs**: /symbols, /symbols/symboleffect, /symbols/bouncesymboleffect, /symbols/pulsesymboleffect, /symbols/variablecolorsymboleffect, /symbols/scalesymboleffect, /symbols/wigglesymboleffect, /symbols/rotatesymboleffect, /symbols/breathesymboleffect, /symbols/appearsymboleffect, /symbols/disappearsymboleffect, /symbols/replacesymboleffect, /symbols/drawonsymboleffect, /symbols/drawoffsymboleffect, /swiftui/image/symbolrenderingmode(_:), /uikit/uiimage/symbolconfiguration
|
|
|
|
**Skills**: axiom-sf-symbols, axiom-hig-ref, axiom-swiftui-animation-ref
|
|
|
|
---
|
|
|
|
**Last Updated** Based on WWDC 2023/10257-10258, WWDC 2024/10188, WWDC 2025/337
|
|
**Version** iOS 13+ (display), iOS 15+ (rendering modes), iOS 17+ (effects), iOS 18+ (Wiggle/Rotate/Breathe), iOS 26+ (Draw, Gradients)
|