This snapshot establishes the camera-to-result recognition flow and related tests while checking in the project skill/docs assets required for the configured local tooling.
770 lines
22 KiB
Markdown
770 lines
22 KiB
Markdown
---
|
||
name: axiom-build-performance
|
||
description: Use when build times are slow, investigating build performance, analyzing Build Timeline, identifying type checking bottlenecks, enabling compilation caching, or optimizing incremental builds - comprehensive build optimization workflows including Xcode 26 compilation caching
|
||
license: MIT
|
||
compatibility: iOS 14+, macOS 11+, iPadOS 14+, tvOS 14+, watchOS 7+, axiom-visionOS 1.0+. Xcode 14+ (Xcode 26+ for compilation caching and explicit modules)
|
||
metadata:
|
||
version: "2.0"
|
||
last-updated: "2026-01-01"
|
||
wwdc-sessions: "[2018-408, 2022-110364, 2024-10171, 2025-247]"
|
||
---
|
||
|
||
# Build Performance Optimization
|
||
|
||
## Overview
|
||
|
||
Systematic Xcode build performance analysis and optimization. **Core principle**: Measure before optimizing, then optimize the critical path first.
|
||
|
||
## When to Use This Skill
|
||
|
||
- Build times have increased significantly
|
||
- Incremental builds taking too long
|
||
- Want to analyze Build Timeline
|
||
- Need to identify slow-compiling Swift code
|
||
- Optimizing CI/CD build times
|
||
- Build performance regression investigation
|
||
- Enabling Xcode 26 compilation caching
|
||
- Reducing module variants in explicitly built modules
|
||
- Understanding the three-phase build process (scan → modules → compile)
|
||
|
||
## Quick Win: Run the Agent First
|
||
|
||
For automated scanning and quick wins:
|
||
```bash
|
||
/axiom:optimize-build
|
||
```
|
||
|
||
The build-optimizer agent scans for common issues and provides immediate fixes. Use this skill for deep analysis.
|
||
|
||
## The Build Performance Workflow
|
||
|
||
### Step 1: Measure Baseline (Required)
|
||
|
||
**Why**: You can't improve what you don't measure. Baseline prevents placebo optimizations.
|
||
|
||
```bash
|
||
# Clean build (eliminates all caching)
|
||
xcodebuild clean build -scheme YourScheme
|
||
|
||
# Measure time
|
||
time xcodebuild build -scheme YourScheme
|
||
|
||
# Or use Xcode UI
|
||
Product → Perform Action → Build with Timing Summary
|
||
```
|
||
|
||
**Record**:
|
||
- Total build time
|
||
- Incremental build time (change one file, rebuild)
|
||
- Which phase takes longest (compilation vs linking vs scripts)
|
||
|
||
**Example baseline**:
|
||
```
|
||
Clean build: 247 seconds
|
||
Incremental (1 file change): 12 seconds
|
||
Longest phase: Compile Swift sources (189s)
|
||
```
|
||
|
||
### Step 2: Analyze Build Timeline (Xcode 14+)
|
||
|
||
**Access**:
|
||
1. Build your project (Cmd+B)
|
||
2. Open Report Navigator (Cmd+9)
|
||
3. Select latest build
|
||
4. Show Assistant Editor (Cmd+Option+Return)
|
||
5. Build Timeline appears alongside build log
|
||
|
||
**What to look for**:
|
||
|
||
#### Critical Path (The Build's Speed Limit)
|
||
The **critical path** is the shortest possible build time with unlimited CPU cores. It's defined by the longest chain of dependent tasks.
|
||
|
||
```
|
||
┌─────────────────────────────────────────┐
|
||
│ Critical Path: A → B → C → D (120s) │
|
||
│ │
|
||
│ Task A: 30s ─────────┐ │
|
||
│ Task B: 40s ├─→ D: 20s │
|
||
│ Task C: 30s ─────────┘ │
|
||
│ │
|
||
│ Even with 100 CPUs, build takes 120s │
|
||
└─────────────────────────────────────────┘
|
||
```
|
||
|
||
**Goal**: Shorten the critical path by breaking dependencies.
|
||
|
||
#### Timeline Red Flags
|
||
|
||
**Empty vertical space**: Tasks waiting for inputs
|
||
```
|
||
Timeline:
|
||
████████░░░░░░░░████████ ← Bad: idle cores waiting
|
||
████████████████████████ ← Good: continuous work
|
||
```
|
||
|
||
**Long horizontal bars**: Slow individual tasks
|
||
```
|
||
Task A: ████████████████████ (45 seconds) ← Investigate
|
||
Task B: ███ (3 seconds) ← Fine
|
||
```
|
||
|
||
**Serial target builds**: Targets waiting unnecessarily
|
||
```
|
||
Framework: ████████░░░░░░░░░░ ← Waiting
|
||
App: ░░░░░░░░░░████████ ← Delayed
|
||
|
||
Better (parallel):
|
||
Framework: ████████
|
||
App: ░░░░████████████
|
||
```
|
||
|
||
### Step 3: Identify Bottlenecks (Decision Tree)
|
||
|
||
**Is compilation the slowest phase?**
|
||
├─ YES → Check type checking performance (Step 4)
|
||
└─ NO → Is linking slow?
|
||
├─ YES → Check link dependencies (Step 5)
|
||
└─ NO → Are scripts slow?
|
||
├─ YES → Optimize build phase scripts (Step 6)
|
||
└─ NO → Check parallelization (Step 7)
|
||
|
||
## Optimization Patterns
|
||
|
||
### Pattern 1: Type Checking Performance (MEDIUM-HIGH IMPACT)
|
||
|
||
**Symptom**: "Compile Swift sources" takes >50% of build time.
|
||
|
||
**Diagnosis**:
|
||
|
||
Enable compiler warnings to find slow functions:
|
||
|
||
```swift
|
||
// Add to Debug build settings → Other Swift Flags
|
||
-warn-long-function-bodies 100
|
||
-warn-long-expression-type-checking 100
|
||
```
|
||
|
||
Build → Xcode shows warnings:
|
||
```
|
||
MyView.swift:42: Function body took 247ms to type-check (limit: 100ms)
|
||
LoginViewModel.swift:18: Expression took 156ms to type-check (limit: 100ms)
|
||
```
|
||
|
||
**Fix slow type checking**:
|
||
|
||
```swift
|
||
// ❌ SLOW - Complex type inference (247ms)
|
||
func calculateTotal(items: [Item]) -> Double {
|
||
return items
|
||
.filter { $0.isActive }
|
||
.map { $0.price * $0.quantity }
|
||
.reduce(0, +)
|
||
}
|
||
|
||
// ✅ FAST - Explicit types (12ms)
|
||
func calculateTotal(items: [Item]) -> Double {
|
||
let activeItems: [Item] = items.filter { $0.isActive }
|
||
let prices: [Double] = activeItems.map { $0.price * $0.quantity }
|
||
let total: Double = prices.reduce(0, +)
|
||
return total
|
||
}
|
||
```
|
||
|
||
**Common slow patterns**:
|
||
- Complex chained operations without intermediate types
|
||
- Deeply nested closures
|
||
- Large literals (dictionaries, arrays)
|
||
- Operator overloading in complex expressions
|
||
|
||
**Expected impact**: 10-30% faster compilation for affected files.
|
||
|
||
---
|
||
|
||
### Pattern 2: Build Phase Script Optimization (HIGH IMPACT)
|
||
|
||
**Symptom**: Build Timeline shows long script phases in Debug builds.
|
||
|
||
**Common culprits**:
|
||
- dSYM/Crashlytics uploads running in Debug
|
||
- Asset processing on every build
|
||
- Code generation scripts without caching
|
||
|
||
**Fix**: Make scripts conditional
|
||
|
||
```bash
|
||
# ❌ BAD - Runs in ALL configurations (adds 6+ seconds to debug builds)
|
||
#!/bin/bash
|
||
firebase crashlytics upload-symbols
|
||
|
||
# ✅ GOOD - Skip in Debug
|
||
#!/bin/bash
|
||
if [ "${CONFIGURATION}" = "Release" ]; then
|
||
firebase crashlytics upload-symbols
|
||
fi
|
||
|
||
# Example savings: 6.3 seconds per incremental debug build
|
||
```
|
||
|
||
**Script Phase Sandboxing** (Xcode 14+)
|
||
|
||
Enable to prevent data races and improve parallelization:
|
||
|
||
```
|
||
Build Settings → User Script Sandboxing → YES
|
||
```
|
||
|
||
**Why**: Forces you to declare inputs/outputs explicitly, enabling parallel execution.
|
||
|
||
```bash
|
||
# Script phase with proper inputs/outputs
|
||
Input Files:
|
||
$(SRCROOT)/input.txt
|
||
$(DERIVED_FILE_DIR)/checksum.txt
|
||
|
||
Output Files:
|
||
$(DERIVED_FILE_DIR)/output.html
|
||
|
||
# Now Xcode knows dependencies and can parallelize safely
|
||
```
|
||
|
||
**Parallel Script Execution**:
|
||
|
||
```
|
||
Build Settings → FUSE_BUILD_SCRIPT_PHASES → YES
|
||
```
|
||
|
||
**⚠️ WARNING**: Only enable if ALL scripts have correct inputs/outputs declared. Otherwise you'll get data races.
|
||
|
||
**Expected impact**: 5-10 seconds saved per incremental debug build.
|
||
|
||
---
|
||
|
||
### Pattern 3: Compilation Mode Settings (CRITICAL)
|
||
|
||
**Symptom**: Incremental builds recompile entire modules.
|
||
|
||
**Check current settings**:
|
||
|
||
```bash
|
||
# In project.pbxproj
|
||
grep "SWIFT_COMPILATION_MODE" project.pbxproj
|
||
```
|
||
|
||
**Optimal configuration**:
|
||
|
||
| Configuration | Setting | Why |
|
||
|---|---|---|
|
||
| **Debug** | `singlefile` (Incremental) | Only recompiles changed files |
|
||
| **Release** | `wholemodule` | Maximum optimization |
|
||
|
||
```swift
|
||
// ❌ BAD - Whole module in Debug
|
||
SWIFT_COMPILATION_MODE = wholemodule; // ALL configs
|
||
|
||
// ✅ GOOD - Incremental for Debug
|
||
Debug: SWIFT_COMPILATION_MODE = singlefile;
|
||
Release: SWIFT_COMPILATION_MODE = wholemodule;
|
||
```
|
||
|
||
**How to fix**:
|
||
1. Project → Build Settings
|
||
2. Filter: "Compilation Mode"
|
||
3. Set Debug to "Incremental"
|
||
4. Set Release to "Whole Module"
|
||
|
||
**Expected impact**: 40-60% faster incremental debug builds.
|
||
|
||
---
|
||
|
||
### Pattern 4: Build Active Architecture Only (HIGH IMPACT)
|
||
|
||
**Symptom**: Debug builds compile for multiple architectures (x86_64 + arm64).
|
||
|
||
**Check**:
|
||
```bash
|
||
grep "ONLY_ACTIVE_ARCH" project.pbxproj
|
||
```
|
||
|
||
**Fix**:
|
||
|
||
| Configuration | Setting | Why |
|
||
|---|---|---|
|
||
| **Debug** | `YES` | Only build for current device (arm64 OR x86_64) |
|
||
| **Release** | `NO` | Build universal binary |
|
||
|
||
**How to fix**:
|
||
1. Build Settings → "Build Active Architecture Only"
|
||
2. Set Debug to YES
|
||
3. Keep Release as NO
|
||
|
||
**Expected impact**: 40-50% faster debug builds (half the architectures).
|
||
|
||
---
|
||
|
||
### Pattern 5: Debug Information Format (MEDIUM IMPACT)
|
||
|
||
**Symptom**: Debug builds generating dSYMs unnecessarily.
|
||
|
||
**Optimal configuration**:
|
||
|
||
| Configuration | Setting | Why |
|
||
|---|---|---|
|
||
| **Debug** | `dwarf` | Embedded debug info, faster |
|
||
| **Release** | `dwarf-with-dsym` | Separate dSYM for crash reporting |
|
||
|
||
```bash
|
||
# Check current
|
||
grep "DEBUG_INFORMATION_FORMAT" project.pbxproj
|
||
```
|
||
|
||
**How to fix**:
|
||
1. Build Settings → "Debug Information Format"
|
||
2. Set Debug to "DWARF"
|
||
3. Set Release to "DWARF with dSYM File"
|
||
|
||
**Expected impact**: 3-5 seconds saved per debug build.
|
||
|
||
---
|
||
|
||
### Pattern 6: Target Parallelization (WWDC 2018-408)
|
||
|
||
**Symptom**: Build Timeline shows targets building sequentially when they could be parallel.
|
||
|
||
**Check scheme configuration**:
|
||
1. Product → Scheme → Edit Scheme
|
||
2. Build tab
|
||
3. Check "Parallelize Build" checkbox
|
||
4. Verify target order allows parallelization
|
||
|
||
**Dependency graph example**:
|
||
|
||
```
|
||
App ──┬──→ Framework A
|
||
└──→ Framework B
|
||
|
||
Framework A ──→ Utilities
|
||
Framework B ──→ Utilities
|
||
```
|
||
|
||
**Timeline (bad - serial)**:
|
||
```
|
||
Utilities: ████████░░░░░░░░░░░░░░
|
||
Framework A: ░░░░░░░░████████░░░░░░
|
||
Framework B: ░░░░░░░░░░░░░░░░████████
|
||
App: ░░░░░░░░░░░░░░░░░░░░░░████
|
||
```
|
||
|
||
**Timeline (good - parallel)**:
|
||
```
|
||
Utilities: ████████
|
||
Framework A: ░░░░░░░░████████
|
||
Framework B: ░░░░░░░░████████
|
||
App: ░░░░░░░░░░░░░░░░████
|
||
```
|
||
|
||
**Expected impact**: Proportional to number of independent targets (e.g., 2 parallel targets = ~2x faster).
|
||
|
||
---
|
||
|
||
### Pattern 7: Emit Module Optimization (Xcode 14+, Swift 5.7+)
|
||
|
||
**What it is**: Swift modules are produced separately from compilation, unblocking downstream targets faster.
|
||
|
||
**Before (Xcode 13)**:
|
||
```
|
||
Framework: Compile ████████████ → Emit Module █
|
||
App: ░░░░░░░░░░░░░░░░░░░░░░░░░█████████
|
||
↑
|
||
Waiting for Framework compilation to finish
|
||
```
|
||
|
||
**After (Xcode 14+)**:
|
||
```
|
||
Framework: Compile ████████████
|
||
Emit Module ███
|
||
App: ░░░░░░███████████
|
||
↑
|
||
Starts as soon as module emitted
|
||
```
|
||
|
||
**Automatic**: No configuration needed, works in Xcode 14+ with Swift 5.7+.
|
||
|
||
**Expected impact**: Reduces idle time in multi-target builds by 20-40%.
|
||
|
||
---
|
||
|
||
### Pattern 8: Eager Linking (Xcode 14+)
|
||
|
||
**What it is**: Linking can start before all compilation finishes if the module is ready.
|
||
|
||
**Impact**: Further reduces critical path in dependency chains.
|
||
|
||
**Automatic**: Works in Xcode 14+ automatically.
|
||
|
||
---
|
||
|
||
### Pattern 9: Compilation Caching (Xcode 26+, CRITICAL)
|
||
|
||
**What it is**: Xcode 26 introduces compilation caching that reuses previously compiled artifacts across clean builds.
|
||
|
||
**Build Settings**:
|
||
|
||
```
|
||
Build Settings → COMPILATION_CACHE_ENABLE_CACHING → YES
|
||
```
|
||
|
||
**How it works**:
|
||
- Caches compilation results based on input file content and compiler flags
|
||
- Works across clean builds — even after `xcodebuild clean`, cached artifacts can be reused
|
||
- Significantly reduces CI/CD build times where clean builds are common
|
||
|
||
**When to enable**:
|
||
- CI/CD pipelines with frequent clean builds
|
||
- Teams sharing build artifacts
|
||
- Projects with stable dependencies
|
||
|
||
**Verification**:
|
||
```bash
|
||
# Build with caching enabled
|
||
xcodebuild build -scheme YourScheme \
|
||
COMPILATION_CACHE_ENABLE_CACHING=YES
|
||
|
||
# Check build log for cache information
|
||
```
|
||
|
||
**Current limitations** (Xcode 26):
|
||
- Swift Package Manager dependencies not yet cacheable
|
||
- CompileStoryboard, CompileXIB, DataModelCompile, Ld tasks not cacheable
|
||
- Cache requires time to populate on first run
|
||
|
||
**Expected impact**: 20-40% faster clean builds after initial cache population (up to 70%+ for favorable projects).
|
||
|
||
---
|
||
|
||
### Pattern 10: Explicitly Built Modules (Xcode 16+, HIGH IMPACT)
|
||
|
||
**What it is**: Xcode splits module compilation into explicit build tasks instead of implicit on-demand compilation. **Enabled by default for Swift in Xcode 26.**
|
||
|
||
**The Problem with Implicit Modules (Pre-Xcode 16)**:
|
||
|
||
When a compiler encounters an import, it builds the module on-demand:
|
||
```
|
||
Compile A.swift ─── needs UIKit ───→ (builds UIKit.pcm) ───→ continues
|
||
Compile B.swift ─── needs UIKit ───→ (waits for A to finish) ───→ uses cached
|
||
Compile C.swift ─── needs UIKit ───→ (waits) ───→ uses cached
|
||
```
|
||
|
||
Problems:
|
||
- One task blocks others waiting for the same module
|
||
- Non-deterministic: whoever gets there first builds it
|
||
- Build failures hard to reproduce (depends on task order)
|
||
|
||
**Explicitly Built Modules Solution**:
|
||
|
||
Xcode now separates compilation into three phases:
|
||
|
||
```
|
||
Phase 1: SCAN Phase 2: BUILD MODULES Phase 3: COMPILE
|
||
┌──────────────────┐ ┌──────────────────────┐ ┌──────────────────┐
|
||
│ Scan A.swift │ │ Build UIKit.pcm │ │ Compile A.swift │
|
||
│ Scan B.swift │ → │ Build Foundation.pcm │ → │ Compile B.swift │
|
||
│ Scan C.swift │ │ Build SwiftUI.pcm │ │ Compile C.swift │
|
||
└──────────────────┘ └──────────────────────┘ └──────────────────┘
|
||
(fast) (parallel) (parallel)
|
||
```
|
||
|
||
**Benefits**:
|
||
- **More reliable builds**: Precise dependencies, deterministic build graphs
|
||
- **More efficient scheduling**: Build system knows exactly what's needed
|
||
- **Better debugging**: Debugger reuses built modules (no separate rebuild)
|
||
- **Visible module tasks**: See "Compile Clang Module" and "Compile Swift Module" in build log
|
||
|
||
**Enable/Disable** (if needed):
|
||
```
|
||
Build Settings → Explicitly Built Modules → YES (default in Xcode 26 for Swift)
|
||
```
|
||
|
||
**Module Variants** (WWDC 2024-10171)
|
||
|
||
The same module may be built multiple times with different settings:
|
||
|
||
```
|
||
Build Log:
|
||
Compile Clang module 'UIKit' (hash: abc123) ← Variant 1
|
||
Compile Clang module 'UIKit' (hash: def456) ← Variant 2
|
||
Compile Swift module 'UIKit' (hash: ghi789) ← Variant 3
|
||
```
|
||
|
||
**Common causes of variants**:
|
||
- Different preprocessor macros between targets
|
||
- Mixed C and Objective-C language modes
|
||
- Different C language versions (C11 vs C17)
|
||
- Disabling ARC on some targets
|
||
|
||
**Diagnose variants**:
|
||
1. Build with Timing Summary: `Product → Perform Action → Build with Timing Summary`
|
||
2. Filter build log: Type "modules report" in filter box
|
||
3. View Clang and Swift module reports showing variant counts
|
||
|
||
**Reduce variants** (unify settings at project/workspace level):
|
||
```bash
|
||
# Check for macro differences
|
||
grep "GCC_PREPROCESSOR_DEFINITIONS" project.pbxproj
|
||
|
||
# Move target-specific macros to project level where possible
|
||
Project → Build Settings → Preprocessor Macros → [unify here]
|
||
```
|
||
|
||
**Example** (from WWDC 2024-10171):
|
||
```
|
||
Before: 4 UIKit variants (2 Swift × 2 Clang)
|
||
After: 2 UIKit variants (unified settings)
|
||
Impact: Fewer module builds = faster incremental builds
|
||
```
|
||
|
||
**Expected impact**: 10-30% faster builds by reducing duplicate module compilation.
|
||
|
||
**Note: Swift Build** (Xcode 26+): Xcode now uses Swift Build, Apple's open-source build engine. This provides more predictable builds, better SPM integration, and cross-platform support (Linux, Windows, Android). No configuration needed.
|
||
|
||
---
|
||
|
||
## Measurement & Verification
|
||
|
||
### Before and After Comparison
|
||
|
||
**Required steps**:
|
||
|
||
1. **Baseline** (before changes):
|
||
```bash
|
||
xcodebuild clean build -scheme YourScheme 2>&1 | tee baseline.log
|
||
```
|
||
|
||
2. **Apply ONE optimization at a time**
|
||
|
||
3. **Measure improvement**:
|
||
```bash
|
||
xcodebuild clean build -scheme YourScheme 2>&1 | tee optimized.log
|
||
```
|
||
|
||
4. **Compare**:
|
||
```bash
|
||
# Extract build time from logs
|
||
grep "Build succeeded" baseline.log
|
||
grep "Build succeeded" optimized.log
|
||
```
|
||
|
||
**Example**:
|
||
```
|
||
Baseline: Build succeeded (247.3 seconds)
|
||
Optimized: Build succeeded (156.8 seconds)
|
||
Improvement: 90.5 seconds (36.6% faster)
|
||
```
|
||
|
||
### Build Timeline Visual Verification
|
||
|
||
**Before optimization**:
|
||
- Look for empty vertical space (idle cores)
|
||
- Long horizontal bars (slow tasks)
|
||
- Serial target builds
|
||
|
||
**After optimization**:
|
||
- Timeline should be more "filled"
|
||
- Shorter horizontal bars
|
||
- Parallel target builds
|
||
|
||
**Critical path**: Should be visibly shorter.
|
||
|
||
---
|
||
|
||
## Real-World Optimization Examples
|
||
|
||
### Example 1: Large iOS App (50+ source files)
|
||
|
||
**Baseline**:
|
||
- Clean build: 247 seconds
|
||
- Incremental (1 file): 12 seconds
|
||
|
||
**Optimizations applied**:
|
||
1. Debug compilation mode: singlefile (saved 89s)
|
||
2. Build Active Architecture: YES (saved 45s)
|
||
3. Conditional dSYM upload script (saved 6.3s per incremental)
|
||
|
||
**Result**:
|
||
- Clean build: 156 seconds (36% faster)
|
||
- Incremental: 5.7 seconds (52% faster)
|
||
|
||
---
|
||
|
||
### Example 2: Multi-Framework Project
|
||
|
||
**Baseline**:
|
||
- 5 frameworks built serially
|
||
- Total: 189 seconds
|
||
|
||
**Optimizations applied**:
|
||
1. Enabled parallel builds in scheme
|
||
2. Fixed unnecessary dependencies
|
||
3. Emit module optimization (automatic in Xcode 14)
|
||
|
||
**Result**:
|
||
- Total: 94 seconds (50% faster)
|
||
- Critical path reduced from 189s to 94s
|
||
|
||
---
|
||
|
||
## Common Pitfalls
|
||
|
||
### Pitfall 1: Optimizing Without Measuring
|
||
|
||
**Mistake**: "I think this will help" → make change → no measurement.
|
||
|
||
**Why bad**: Placebo improvements, wasted time, actual regressions unnoticed.
|
||
|
||
**Fix**: Always measure before → change one thing → measure after.
|
||
|
||
---
|
||
|
||
### Pitfall 2: Optimizing Release Builds for Speed
|
||
|
||
**Mistake**: Set Release to incremental compilation for "faster builds".
|
||
|
||
**Why bad**: Release builds should optimize for runtime performance, not build speed. You ship Release builds to users.
|
||
|
||
**Fix**: Only optimize Debug builds for speed. Keep Release optimized for runtime.
|
||
|
||
---
|
||
|
||
### Pitfall 3: Breaking Dependencies for Parallelization
|
||
|
||
**Mistake**: Remove legitimate dependencies to "make builds parallel".
|
||
|
||
**Why bad**: Build errors, undefined behavior, race conditions.
|
||
|
||
**Fix**: Only parallelize truly independent targets. Use Build Timeline to identify safe opportunities.
|
||
|
||
---
|
||
|
||
### Pitfall 4: Enabling FUSE_BUILD_SCRIPT_PHASES Without Sandboxing
|
||
|
||
**Mistake**: Enable parallel scripts but don't declare inputs/outputs.
|
||
|
||
**Why bad**: Data races, non-deterministic build failures, incorrect builds.
|
||
|
||
**Fix**: First enable `ENABLE_USER_SCRIPT_SANDBOXING = YES`, fix all errors, THEN enable `FUSE_BUILD_SCRIPT_PHASES`.
|
||
|
||
---
|
||
|
||
## Troubleshooting
|
||
|
||
### Problem: Builds Still Slow After Optimizations
|
||
|
||
**Check**:
|
||
1. Did you clean before measuring? (`xcodebuild clean`)
|
||
2. Are you measuring the right build? (Debug vs Release)
|
||
3. Is your machine thermal throttling? (Activity Monitor → CPU tab)
|
||
4. Are other apps using CPU? (Quit Xcode, Docker, VMs during measurement)
|
||
|
||
---
|
||
|
||
### Problem: Build Timeline Shows No Parallelization
|
||
|
||
**Check**:
|
||
1. Scheme → Parallelize Build checked?
|
||
2. Are targets actually independent? (Check dependency graph)
|
||
3. Do targets have unnecessary explicit dependencies?
|
||
|
||
---
|
||
|
||
### Problem: Type Checking Warnings Don't Appear
|
||
|
||
**Check**:
|
||
1. Added flags to correct configuration? (Debug, not Release)
|
||
2. Syntax correct? `-warn-long-function-bodies 100` (with hyphen)
|
||
3. Building the right scheme?
|
||
4. Clean build to force recompilation
|
||
|
||
---
|
||
|
||
## Advanced: Analyzing Build Logs
|
||
|
||
### Extract Compilation Times
|
||
|
||
```bash
|
||
# Find slowest files to compile
|
||
xcodebuild -workspace YourApp.xcworkspace \
|
||
-scheme YourScheme \
|
||
clean build \
|
||
OTHER_SWIFT_FLAGS="-Xfrontend -debug-time-function-bodies" 2>&1 | \
|
||
grep ".[0-9]ms" | \
|
||
sort -nr | \
|
||
head -20
|
||
```
|
||
|
||
**Output**:
|
||
```
|
||
247.3ms MyViewModel.swift:42:1 func calculateTotal
|
||
156.8ms LoginView.swift:18:3 var body
|
||
89.2ms NetworkManager.swift:67:1 func handleResponse
|
||
...
|
||
```
|
||
|
||
**Action**: Add explicit types to slowest functions.
|
||
|
||
---
|
||
|
||
### Extract Build Phase Times
|
||
|
||
```bash
|
||
# From build log
|
||
Build target 'MyApp' (project 'MyApp')
|
||
Compile Swift source files (128.4 seconds)
|
||
Link MyApp (12.3 seconds)
|
||
Run custom shell script (6.7 seconds)
|
||
```
|
||
|
||
**Action**: Optimize the longest phase first.
|
||
|
||
---
|
||
|
||
## Checklist: Build Performance Audit
|
||
|
||
Before considering your build optimized:
|
||
|
||
**Measurement**
|
||
- [ ] Measured baseline (clean + incremental)
|
||
- [ ] Verified improvement in Build Timeline
|
||
- [ ] Documented baseline → optimized comparison
|
||
|
||
**Compilation Settings**
|
||
- [ ] Debug uses incremental compilation
|
||
- [ ] Build Active Architecture = YES (Debug only)
|
||
- [ ] Debug uses DWARF (not dSYM)
|
||
- [ ] Type checking warnings enabled
|
||
- [ ] Fixed slow type-checking functions (>100ms)
|
||
|
||
**Parallelization**
|
||
- [ ] Parallelize Build enabled in scheme
|
||
- [ ] No unnecessary target dependencies
|
||
- [ ] Build phase scripts are conditional (skip in Debug when possible)
|
||
- [ ] Enabled script sandboxing if using parallel scripts
|
||
|
||
**Xcode 26+ (if applicable)**
|
||
- [ ] Compilation caching enabled for CI/CD (`COMPILATION_CACHE_ENABLE_CACHING`)
|
||
- [ ] Checked module variants (Modules Report in build log, see Pattern 10)
|
||
- [ ] Unified build settings at project level to reduce module variants
|
||
- [ ] Explicitly Built Modules enabled (default for Swift in Xcode 26)
|
||
|
||
---
|
||
|
||
## Resources
|
||
|
||
**WWDC**: 2018-408, 2022-110364, 2024-10171, 2025-247
|
||
|
||
**Docs**: /xcode/improving-the-speed-of-incremental-builds, /xcode/building-your-project-with-explicit-module-dependencies
|
||
|
||
**Tools**: Xcode Build Timeline (Xcode 14+), Build with Timing Summary (Product → Perform Action), Modules Report (Xcode 16+), Instruments Time Profiler
|
||
|
||
---
|
||
|
||
**Remember**: Build performance optimization is about systematic measurement and targeted improvements. Optimize the critical path first, measure everything, and verify improvements in the Build Timeline.
|