fix(image-pipeline): wire webgl preview shader execution
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@@ -1,4 +1,3 @@
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#version 100
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precision mediump float;
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varying vec2 vUv;
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@@ -1,4 +1,3 @@
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#version 100
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precision mediump float;
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varying vec2 vUv;
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4
lib/image-pipeline/backend/webgl/shaders/raw-shader-modules.d.ts
vendored
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4
lib/image-pipeline/backend/webgl/shaders/raw-shader-modules.d.ts
vendored
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@@ -0,0 +1,4 @@
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declare module "*.glsl?raw" {
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const source: string;
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export default source;
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}
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