fix(image-pipeline): wire webgl preview shader execution
This commit is contained in:
@@ -245,25 +245,55 @@ export function createBackendRouter(options?: {
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};
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}
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const rolloutFeatureFlags = getBackendFeatureFlags();
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const rolloutCapabilities = detectBackendCapabilities();
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const rolloutWebglAvailable = rolloutCapabilities.webgl;
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const rolloutWebglEnabled = rolloutFeatureFlags.webglEnabled && !rolloutFeatureFlags.forceCpu;
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type RolloutRouterState = {
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router: BackendRouter;
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webglAvailable: boolean;
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webglEnabled: boolean;
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};
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const rolloutRouter = createBackendRouter({
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backends: [cpuBackend, createWebglPreviewBackend()],
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defaultBackendId: "webgl",
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backendAvailability: {
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webgl: {
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supported: rolloutWebglAvailable,
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enabled: rolloutWebglEnabled,
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},
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},
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featureFlags: rolloutFeatureFlags,
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});
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let cachedRolloutState: RolloutRouterState | null = null;
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let cachedRolloutKey: string | null = null;
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function getRolloutRouterState(): RolloutRouterState {
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const featureFlags = getBackendFeatureFlags();
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const capabilities = detectBackendCapabilities();
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const webglAvailable = capabilities.webgl;
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const webglEnabled = featureFlags.webglEnabled && !featureFlags.forceCpu;
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const rolloutKey = JSON.stringify({
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forceCpu: featureFlags.forceCpu,
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webglEnabled: featureFlags.webglEnabled,
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wasmEnabled: featureFlags.wasmEnabled,
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webglAvailable,
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});
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if (cachedRolloutState && cachedRolloutKey === rolloutKey) {
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return cachedRolloutState;
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}
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cachedRolloutState = {
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router: createBackendRouter({
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backends: [cpuBackend, createWebglPreviewBackend()],
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defaultBackendId: "webgl",
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backendAvailability: {
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webgl: {
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supported: webglAvailable,
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enabled: webglEnabled,
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},
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},
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featureFlags,
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}),
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webglAvailable,
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webglEnabled,
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};
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cachedRolloutKey = rolloutKey;
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return cachedRolloutState;
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}
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export function getPreviewBackendHintForSteps(steps: readonly PreviewBackendRequest["step"][]): BackendHint {
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if (!rolloutWebglEnabled || !rolloutWebglAvailable) {
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const rolloutState = getRolloutRouterState();
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if (!rolloutState.webglEnabled || !rolloutState.webglAvailable) {
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return CPU_BACKEND_ID;
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}
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@@ -271,9 +301,9 @@ export function getPreviewBackendHintForSteps(steps: readonly PreviewBackendRequ
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}
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export function runPreviewStepWithBackendRouter(request: PreviewBackendRequest): void {
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rolloutRouter.runPreviewStep(request);
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getRolloutRouterState().router.runPreviewStep(request);
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}
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export function runFullPipelineWithBackendRouter(request: FullBackendRequest): void {
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rolloutRouter.runFullPipeline(request);
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getRolloutRouterState().router.runFullPipeline(request);
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}
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@@ -1,4 +1,3 @@
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#version 100
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precision mediump float;
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varying vec2 vUv;
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@@ -1,4 +1,3 @@
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#version 100
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precision mediump float;
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varying vec2 vUv;
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4
lib/image-pipeline/backend/webgl/shaders/raw-shader-modules.d.ts
vendored
Normal file
4
lib/image-pipeline/backend/webgl/shaders/raw-shader-modules.d.ts
vendored
Normal file
@@ -0,0 +1,4 @@
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declare module "*.glsl?raw" {
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const source: string;
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export default source;
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}
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@@ -1,40 +1,13 @@
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import { applyPipelineStep, applyPipelineSteps } from "@/lib/image-pipeline/render-core";
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import type {
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BackendPipelineRequest,
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BackendStepRequest,
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ImagePipelineBackend,
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} from "@/lib/image-pipeline/backend/backend-types";
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import type { PipelineStep } from "@/lib/image-pipeline/contracts";
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import colorAdjustFragmentShaderSource from "@/lib/image-pipeline/backend/webgl/shaders/color-adjust.frag.glsl?raw";
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import curvesFragmentShaderSource from "@/lib/image-pipeline/backend/webgl/shaders/curves.frag.glsl?raw";
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const CURVES_FRAGMENT_SHADER_SOURCE = `#version 100
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precision mediump float;
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varying vec2 vUv;
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uniform sampler2D uSource;
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uniform float uGamma;
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void main() {
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vec4 color = texture2D(uSource, vUv);
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color.rgb = pow(max(color.rgb, vec3(0.0)), vec3(max(uGamma, 0.001)));
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gl_FragColor = color;
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}
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`;
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const COLOR_ADJUST_FRAGMENT_SHADER_SOURCE = `#version 100
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precision mediump float;
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varying vec2 vUv;
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uniform sampler2D uSource;
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uniform vec3 uColorShift;
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void main() {
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vec4 color = texture2D(uSource, vUv);
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color.rgb = clamp(color.rgb + uColorShift, 0.0, 1.0);
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gl_FragColor = color;
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}
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`;
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const VERTEX_SHADER_SOURCE = `#version 100
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const VERTEX_SHADER_SOURCE = `
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attribute vec2 aPosition;
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varying vec2 vUv;
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@@ -46,6 +19,13 @@ void main() {
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type SupportedPreviewStepType = "curves" | "color-adjust";
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type WebglBackendContext = {
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gl: WebGLRenderingContext;
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curvesProgram: WebGLProgram;
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colorAdjustProgram: WebGLProgram;
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quadBuffer: WebGLBuffer;
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};
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const SUPPORTED_PREVIEW_STEP_TYPES = new Set<SupportedPreviewStepType>([
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"curves",
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"color-adjust",
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@@ -59,34 +39,33 @@ function assertSupportedStep(step: PipelineStep): void {
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throw new Error(`WebGL backend does not support step type '${step.type}'.`);
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}
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function createGlContext(): WebGLRenderingContext | WebGL2RenderingContext {
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function createGlContext(): WebGLRenderingContext {
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if (typeof document !== "undefined") {
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const canvas = document.createElement("canvas");
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return (
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canvas.getContext("webgl2") ??
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canvas.getContext("webgl") ??
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(() => {
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throw new Error("WebGL context is unavailable.");
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})()
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);
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const context = canvas.getContext("webgl", {
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alpha: true,
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antialias: false,
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premultipliedAlpha: false,
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preserveDrawingBuffer: true,
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});
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if (context) {
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return context;
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}
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}
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if (typeof OffscreenCanvas !== "undefined") {
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const canvas = new OffscreenCanvas(1, 1);
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return (
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canvas.getContext("webgl2") ??
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canvas.getContext("webgl") ??
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(() => {
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throw new Error("WebGL context is unavailable.");
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})()
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);
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const context = canvas.getContext("webgl");
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if (context) {
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return context;
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}
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}
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throw new Error("WebGL context is unavailable.");
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}
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function compileShader(
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gl: WebGLRenderingContext | WebGL2RenderingContext,
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gl: WebGLRenderingContext,
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source: string,
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shaderType: number,
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): WebGLShader {
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@@ -108,9 +87,9 @@ function compileShader(
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}
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function compileProgram(
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gl: WebGLRenderingContext | WebGL2RenderingContext,
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gl: WebGLRenderingContext,
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fragmentShaderSource: string,
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): void {
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): WebGLProgram {
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const vertexShader = compileShader(gl, VERTEX_SHADER_SOURCE, gl.VERTEX_SHADER);
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const fragmentShader = compileShader(gl, fragmentShaderSource, gl.FRAGMENT_SHADER);
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const program = gl.createProgram();
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@@ -129,8 +108,7 @@ function compileProgram(
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gl.deleteShader(fragmentShader);
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if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
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gl.deleteProgram(program);
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return;
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return program;
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}
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const info = gl.getProgramInfoLog(program) ?? "Unknown program link error.";
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@@ -138,6 +116,150 @@ function compileProgram(
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throw new Error(`WebGL program link failed: ${info}`);
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}
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function createQuadBuffer(gl: WebGLRenderingContext): WebGLBuffer {
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const quadBuffer = gl.createBuffer();
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if (!quadBuffer) {
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throw new Error("WebGL quad buffer allocation failed.");
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}
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gl.bindBuffer(gl.ARRAY_BUFFER, quadBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
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return quadBuffer;
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}
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function mapCurvesGamma(step: PipelineStep): number {
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const gamma = (step.params as { levels?: { gamma?: unknown } })?.levels?.gamma;
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if (typeof gamma === "number" && Number.isFinite(gamma)) {
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return Math.max(gamma, 0.001);
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}
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return 1;
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}
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function mapColorShift(step: PipelineStep): [number, number, number] {
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const params = step.params as {
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hsl?: { luminance?: unknown };
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temperature?: unknown;
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tint?: unknown;
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};
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const luminance = typeof params?.hsl?.luminance === "number" ? params.hsl.luminance : 0;
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const temperature = typeof params?.temperature === "number" ? params.temperature : 0;
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const tint = typeof params?.tint === "number" ? params.tint : 0;
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return [
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(luminance + temperature) / 255,
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(luminance + tint) / 255,
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(luminance - temperature) / 255,
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];
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}
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function runStepOnGpu(context: WebglBackendContext, request: BackendStepRequest): void {
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const { gl } = context;
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const shaderProgram = request.step.type === "curves" ? context.curvesProgram : context.colorAdjustProgram;
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gl.useProgram(shaderProgram);
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gl.bindBuffer(gl.ARRAY_BUFFER, context.quadBuffer);
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const positionLocation = gl.getAttribLocation(shaderProgram, "aPosition");
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if (positionLocation >= 0) {
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gl.enableVertexAttribArray(positionLocation);
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gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
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}
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const sourceTexture = gl.createTexture();
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if (!sourceTexture) {
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throw new Error("WebGL source texture allocation failed.");
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}
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
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request.width,
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request.height,
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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request.pixels,
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);
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const outputTexture = gl.createTexture();
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if (!outputTexture) {
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gl.deleteTexture(sourceTexture);
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throw new Error("WebGL output texture allocation failed.");
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}
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gl.bindTexture(gl.TEXTURE_2D, outputTexture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
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request.width,
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request.height,
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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null,
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);
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const framebuffer = gl.createFramebuffer();
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if (!framebuffer) {
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gl.deleteTexture(sourceTexture);
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gl.deleteTexture(outputTexture);
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throw new Error("WebGL framebuffer allocation failed.");
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}
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, outputTexture, 0);
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if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
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gl.deleteFramebuffer(framebuffer);
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gl.deleteTexture(sourceTexture);
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gl.deleteTexture(outputTexture);
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throw new Error("WebGL framebuffer is incomplete.");
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}
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const sourceLocation = gl.getUniformLocation(shaderProgram, "uSource");
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if (sourceLocation) {
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gl.uniform1i(sourceLocation, 0);
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}
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if (request.step.type === "curves") {
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const gammaLocation = gl.getUniformLocation(shaderProgram, "uGamma");
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if (gammaLocation) {
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gl.uniform1f(gammaLocation, mapCurvesGamma(request.step));
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}
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} else {
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const colorShiftLocation = gl.getUniformLocation(shaderProgram, "uColorShift");
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if (colorShiftLocation) {
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const [r, g, b] = mapColorShift(request.step);
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gl.uniform3f(colorShiftLocation, r, g, b);
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}
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}
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gl.viewport(0, 0, request.width, request.height);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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const readback = new Uint8Array(request.pixels.length);
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gl.readPixels(0, 0, request.width, request.height, gl.RGBA, gl.UNSIGNED_BYTE, readback);
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request.pixels.set(readback);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.deleteFramebuffer(framebuffer);
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gl.deleteTexture(sourceTexture);
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gl.deleteTexture(outputTexture);
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}
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export function isWebglPreviewStepSupported(step: PipelineStep): boolean {
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return SUPPORTED_PREVIEW_STEP_TYPES.has(step.type as SupportedPreviewStepType);
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}
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@@ -147,45 +269,45 @@ export function isWebglPreviewPipelineSupported(steps: readonly PipelineStep[]):
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}
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export function createWebglPreviewBackend(): ImagePipelineBackend {
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let initialized = false;
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let context: WebglBackendContext | null = null;
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function ensureInitialized(): void {
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if (initialized) {
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return;
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function ensureInitialized(): WebglBackendContext {
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if (context) {
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return context;
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}
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const gl = createGlContext();
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compileProgram(gl, CURVES_FRAGMENT_SHADER_SOURCE);
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compileProgram(gl, COLOR_ADJUST_FRAGMENT_SHADER_SOURCE);
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initialized = true;
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context = {
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gl,
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curvesProgram: compileProgram(gl, curvesFragmentShaderSource),
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colorAdjustProgram: compileProgram(gl, colorAdjustFragmentShaderSource),
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quadBuffer: createQuadBuffer(gl),
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};
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return context;
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}
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return {
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id: "webgl",
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runPreviewStep(request: BackendStepRequest): void {
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assertSupportedStep(request.step);
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ensureInitialized();
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applyPipelineStep(
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request.pixels,
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request.step,
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request.width,
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request.height,
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request.executionOptions,
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);
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runStepOnGpu(ensureInitialized(), request);
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},
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runFullPipeline(request: BackendPipelineRequest): void {
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if (!isWebglPreviewPipelineSupported(request.steps)) {
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throw new Error("WebGL backend does not support all pipeline steps.");
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}
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ensureInitialized();
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applyPipelineSteps(
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request.pixels,
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request.steps,
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request.width,
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request.height,
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request.executionOptions,
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);
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const initializedContext = ensureInitialized();
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for (const step of request.steps) {
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runStepOnGpu(initializedContext, {
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pixels: request.pixels,
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step,
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width: request.width,
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height: request.height,
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executionOptions: request.executionOptions,
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});
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}
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},
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};
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}
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@@ -3,7 +3,6 @@
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
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|
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import type { PipelineStep } from "@/lib/image-pipeline/contracts";
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import type { ImagePipelineBackend } from "@/lib/image-pipeline/backend/backend-types";
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function createCurvesStep(): PipelineStep {
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return {
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@@ -65,24 +64,6 @@ function createUnsupportedStep(): PipelineStep {
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};
|
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}
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|
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function createCpuAndWebglBackends(args: {
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webglPreview?: ImagePipelineBackend["runPreviewStep"];
|
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cpuPreview?: ImagePipelineBackend["runPreviewStep"];
|
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}): readonly ImagePipelineBackend[] {
|
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return [
|
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{
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id: "cpu",
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runPreviewStep: args.cpuPreview ?? vi.fn(),
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runFullPipeline: vi.fn(),
|
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},
|
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{
|
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id: "webgl",
|
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runPreviewStep: args.webglPreview ?? vi.fn(),
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runFullPipeline: vi.fn(),
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},
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];
|
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}
|
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|
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describe("webgl backend poc", () => {
|
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beforeEach(() => {
|
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vi.resetModules();
|
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@@ -95,8 +76,102 @@ describe("webgl backend poc", () => {
|
||||
vi.unmock("@/lib/image-pipeline/backend/webgl/webgl-backend");
|
||||
vi.unmock("@/lib/image-pipeline/backend/backend-router");
|
||||
vi.unmock("@/lib/image-pipeline/source-loader");
|
||||
vi.unmock("@/lib/image-pipeline/render-core");
|
||||
});
|
||||
|
||||
function createFakeWebglContext(options?: {
|
||||
compileSuccess?: boolean;
|
||||
linkSuccess?: boolean;
|
||||
readbackPixels?: Uint8Array;
|
||||
}): WebGLRenderingContext {
|
||||
const compileSuccess = options?.compileSuccess ?? true;
|
||||
const linkSuccess = options?.linkSuccess ?? true;
|
||||
const readbackPixels = options?.readbackPixels ?? new Uint8Array([0, 0, 0, 255]);
|
||||
|
||||
return {
|
||||
VERTEX_SHADER: 0x8b31,
|
||||
FRAGMENT_SHADER: 0x8b30,
|
||||
COMPILE_STATUS: 0x8b81,
|
||||
LINK_STATUS: 0x8b82,
|
||||
ARRAY_BUFFER: 0x8892,
|
||||
STATIC_DRAW: 0x88e4,
|
||||
TRIANGLE_STRIP: 0x0005,
|
||||
FLOAT: 0x1406,
|
||||
TEXTURE_2D: 0x0de1,
|
||||
RGBA: 0x1908,
|
||||
UNSIGNED_BYTE: 0x1401,
|
||||
TEXTURE0: 0x84c0,
|
||||
TEXTURE_MIN_FILTER: 0x2801,
|
||||
TEXTURE_MAG_FILTER: 0x2800,
|
||||
TEXTURE_WRAP_S: 0x2802,
|
||||
TEXTURE_WRAP_T: 0x2803,
|
||||
CLAMP_TO_EDGE: 0x812f,
|
||||
NEAREST: 0x2600,
|
||||
FRAMEBUFFER: 0x8d40,
|
||||
COLOR_ATTACHMENT0: 0x8ce0,
|
||||
FRAMEBUFFER_COMPLETE: 0x8cd5,
|
||||
createShader: vi.fn(() => ({ shader: true })),
|
||||
shaderSource: vi.fn(),
|
||||
compileShader: vi.fn(),
|
||||
getShaderParameter: vi.fn((_shader: unknown, pname: number) => {
|
||||
if (pname === 0x8b81) {
|
||||
return compileSuccess;
|
||||
}
|
||||
return true;
|
||||
}),
|
||||
getShaderInfoLog: vi.fn(() => "compile error"),
|
||||
deleteShader: vi.fn(),
|
||||
createProgram: vi.fn(() => ({ program: true })),
|
||||
attachShader: vi.fn(),
|
||||
linkProgram: vi.fn(),
|
||||
getProgramParameter: vi.fn((_program: unknown, pname: number) => {
|
||||
if (pname === 0x8b82) {
|
||||
return linkSuccess;
|
||||
}
|
||||
return true;
|
||||
}),
|
||||
getProgramInfoLog: vi.fn(() => "link error"),
|
||||
deleteProgram: vi.fn(),
|
||||
useProgram: vi.fn(),
|
||||
createBuffer: vi.fn(() => ({ buffer: true })),
|
||||
bindBuffer: vi.fn(),
|
||||
bufferData: vi.fn(),
|
||||
getAttribLocation: vi.fn(() => 0),
|
||||
enableVertexAttribArray: vi.fn(),
|
||||
vertexAttribPointer: vi.fn(),
|
||||
createTexture: vi.fn(() => ({ texture: true })),
|
||||
bindTexture: vi.fn(),
|
||||
texParameteri: vi.fn(),
|
||||
texImage2D: vi.fn(),
|
||||
activeTexture: vi.fn(),
|
||||
getUniformLocation: vi.fn(() => ({ uniform: true })),
|
||||
uniform1i: vi.fn(),
|
||||
uniform1f: vi.fn(),
|
||||
uniform3f: vi.fn(),
|
||||
createFramebuffer: vi.fn(() => ({ framebuffer: true })),
|
||||
bindFramebuffer: vi.fn(),
|
||||
framebufferTexture2D: vi.fn(),
|
||||
checkFramebufferStatus: vi.fn(() => 0x8cd5),
|
||||
deleteFramebuffer: vi.fn(),
|
||||
viewport: vi.fn(),
|
||||
drawArrays: vi.fn(),
|
||||
deleteTexture: vi.fn(),
|
||||
readPixels: vi.fn(
|
||||
(
|
||||
_x: number,
|
||||
_y: number,
|
||||
_width: number,
|
||||
_height: number,
|
||||
_format: number,
|
||||
_type: number,
|
||||
pixels: Uint8Array,
|
||||
) => {
|
||||
pixels.set(readbackPixels);
|
||||
},
|
||||
),
|
||||
} as unknown as WebGLRenderingContext;
|
||||
}
|
||||
|
||||
it("selects webgl for preview when webgl is available and enabled", async () => {
|
||||
const webglPreview = vi.fn();
|
||||
|
||||
@@ -224,8 +299,49 @@ describe("webgl backend poc", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("runs a supported preview step through gpu shader path with readback", async () => {
|
||||
const cpuPreview = vi.fn();
|
||||
|
||||
vi.doMock("@/lib/image-pipeline/render-core", async () => {
|
||||
const actual = await vi.importActual<typeof import("@/lib/image-pipeline/render-core")>(
|
||||
"@/lib/image-pipeline/render-core",
|
||||
);
|
||||
return {
|
||||
...actual,
|
||||
applyPipelineStep: cpuPreview,
|
||||
};
|
||||
});
|
||||
|
||||
const fakeGl = createFakeWebglContext({
|
||||
readbackPixels: new Uint8Array([10, 20, 30, 255]),
|
||||
});
|
||||
vi.spyOn(HTMLCanvasElement.prototype, "getContext").mockImplementation((contextId) => {
|
||||
if (contextId === "webgl") {
|
||||
return fakeGl;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
const { createWebglPreviewBackend } = await import("@/lib/image-pipeline/backend/webgl/webgl-backend");
|
||||
|
||||
const pixels = new Uint8ClampedArray([200, 100, 50, 255]);
|
||||
const backend = createWebglPreviewBackend();
|
||||
|
||||
backend.runPreviewStep({
|
||||
pixels,
|
||||
step: createCurvesStep(),
|
||||
width: 1,
|
||||
height: 1,
|
||||
});
|
||||
|
||||
expect(Array.from(pixels)).toEqual([10, 20, 30, 255]);
|
||||
expect(cpuPreview).not.toHaveBeenCalled();
|
||||
expect(fakeGl.readPixels).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("downgrades compile/link failures to cpu with runtime_error reason", async () => {
|
||||
const { createBackendRouter } = await import("@/lib/image-pipeline/backend/backend-router");
|
||||
const { createWebglPreviewBackend } = await import("@/lib/image-pipeline/backend/webgl/webgl-backend");
|
||||
const cpuPreview = vi.fn();
|
||||
const fallbackEvents: Array<{
|
||||
reason: string;
|
||||
@@ -233,13 +349,25 @@ describe("webgl backend poc", () => {
|
||||
fallbackBackend: string;
|
||||
}> = [];
|
||||
|
||||
const fakeGl = createFakeWebglContext({
|
||||
compileSuccess: false,
|
||||
});
|
||||
vi.spyOn(HTMLCanvasElement.prototype, "getContext").mockImplementation((contextId) => {
|
||||
if (contextId === "webgl") {
|
||||
return fakeGl;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
const router = createBackendRouter({
|
||||
backends: createCpuAndWebglBackends({
|
||||
cpuPreview,
|
||||
webglPreview: () => {
|
||||
throw new Error("WebGL shader compile failed");
|
||||
backends: [
|
||||
{
|
||||
id: "cpu",
|
||||
runPreviewStep: cpuPreview,
|
||||
runFullPipeline: vi.fn(),
|
||||
},
|
||||
}),
|
||||
createWebglPreviewBackend(),
|
||||
],
|
||||
defaultBackendId: "webgl",
|
||||
backendAvailability: {
|
||||
webgl: {
|
||||
@@ -277,4 +405,49 @@ describe("webgl backend poc", () => {
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it("re-evaluates rollout flags and capabilities at runtime", async () => {
|
||||
const runtimeState = {
|
||||
flags: {
|
||||
forceCpu: false,
|
||||
webglEnabled: false,
|
||||
wasmEnabled: false,
|
||||
},
|
||||
capabilities: {
|
||||
webgl: false,
|
||||
wasmSimd: false,
|
||||
offscreenCanvas: false,
|
||||
},
|
||||
};
|
||||
|
||||
vi.doMock("@/lib/image-pipeline/backend/feature-flags", async () => {
|
||||
const actual = await vi.importActual<typeof import("@/lib/image-pipeline/backend/feature-flags")>(
|
||||
"@/lib/image-pipeline/backend/feature-flags",
|
||||
);
|
||||
return {
|
||||
...actual,
|
||||
getBackendFeatureFlags: () => runtimeState.flags,
|
||||
};
|
||||
});
|
||||
|
||||
vi.doMock("@/lib/image-pipeline/backend/capabilities", async () => {
|
||||
const actual = await vi.importActual<typeof import("@/lib/image-pipeline/backend/capabilities")>(
|
||||
"@/lib/image-pipeline/backend/capabilities",
|
||||
);
|
||||
return {
|
||||
...actual,
|
||||
detectBackendCapabilities: () => runtimeState.capabilities,
|
||||
};
|
||||
});
|
||||
|
||||
const { getPreviewBackendHintForSteps } = await import("@/lib/image-pipeline/backend/backend-router");
|
||||
const steps = [createCurvesStep()] as const;
|
||||
|
||||
expect(getPreviewBackendHintForSteps(steps)).toBe("cpu");
|
||||
|
||||
runtimeState.flags.webglEnabled = true;
|
||||
runtimeState.capabilities.webgl = true;
|
||||
|
||||
expect(getPreviewBackendHintForSteps(steps)).toBe("webgl");
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user