- Added support for new canvas node types: curves, color-adjust, light-adjust, detail-adjust, and render. - Implemented validation for adjustment nodes to restrict incoming edges to one. - Updated canvas connection validation to improve user feedback on invalid connections. - Enhanced node creation and rendering logic to accommodate new node types and their properties. - Refactored related components and utilities for better maintainability and performance.
36 lines
914 B
TypeScript
36 lines
914 B
TypeScript
const imageBitmapCache = new Map<string, Promise<ImageBitmap>>();
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export async function loadSourceBitmap(sourceUrl: string): Promise<ImageBitmap> {
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if (!sourceUrl || sourceUrl.trim().length === 0) {
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throw new Error("Render sourceUrl is required.");
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}
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if (typeof createImageBitmap !== "function") {
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throw new Error("ImageBitmap is not available in this environment.");
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}
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const cached = imageBitmapCache.get(sourceUrl);
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if (cached) {
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return await cached;
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}
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const promise = (async () => {
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const response = await fetch(sourceUrl);
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if (!response.ok) {
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throw new Error(`Render source failed: ${response.status}`);
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}
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const blob = await response.blob();
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return await createImageBitmap(blob);
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})();
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imageBitmapCache.set(sourceUrl, promise);
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try {
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return await promise;
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} catch (error) {
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imageBitmapCache.delete(sourceUrl);
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throw error;
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}
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}
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