feat: implement createNodeConnectedFromSource functionality for enhanced node creation

- Added a new mutation to create nodes connected to existing nodes, improving the canvas interaction model.
- Updated the CanvasPlacementContext to include createNodeConnectedFromSource, allowing for seamless node connections.
- Refactored the PromptNode component to utilize the new connection method, enhancing the workflow for AI image generation.
- Introduced optimistic updates for immediate UI feedback during node creation and connection processes.
This commit is contained in:
Matthias
2026-03-28 00:06:45 +01:00
parent 5dd5dcf55b
commit b243443431
5 changed files with 376 additions and 86 deletions

View File

@@ -224,6 +224,64 @@ export const createWithEdgeSplit = mutation({
},
});
/**
* Neuen Node erstellen und sofort mit einem bestehenden Node verbinden
* (ein Roundtrip — z. B. Prompt → neue AI-Image-Node).
*/
export const createWithEdgeFromSource = mutation({
args: {
canvasId: v.id("canvases"),
type: v.string(),
positionX: v.number(),
positionY: v.number(),
width: v.number(),
height: v.number(),
data: v.any(),
parentId: v.optional(v.id("nodes")),
zIndex: v.optional(v.number()),
clientRequestId: v.optional(v.string()),
sourceNodeId: v.id("nodes"),
sourceHandle: v.optional(v.string()),
targetHandle: v.optional(v.string()),
},
handler: async (ctx, args) => {
const user = await requireAuth(ctx);
await getCanvasOrThrow(ctx, args.canvasId, user.userId);
void args.clientRequestId;
const source = await ctx.db.get(args.sourceNodeId);
if (!source || source.canvasId !== args.canvasId) {
throw new Error("Source node not found");
}
const nodeId = await ctx.db.insert("nodes", {
canvasId: args.canvasId,
type: args.type as Doc<"nodes">["type"],
positionX: args.positionX,
positionY: args.positionY,
width: args.width,
height: args.height,
status: "idle",
retryCount: 0,
data: args.data,
parentId: args.parentId,
zIndex: args.zIndex,
});
await ctx.db.insert("edges", {
canvasId: args.canvasId,
sourceNodeId: args.sourceNodeId,
targetNodeId: nodeId,
sourceHandle: args.sourceHandle,
targetHandle: args.targetHandle,
});
await ctx.db.patch(args.canvasId, { updatedAt: Date.now() });
return nodeId;
},
});
/**
* Node-Position auf dem Canvas verschieben.
*/