feat: implement createNodeWithEdgeToTarget mutation for enhanced node connections

- Added a new mutation to create nodes connected to existing nodes, allowing for more dynamic interactions on the canvas.
- Updated the CanvasPlacementContext to include the new mutation, improving the workflow for node creation and edge management.
- Enhanced optimistic updates for immediate UI feedback during node and edge creation processes.
- Refactored related components to support the new connection method, streamlining user interactions.
This commit is contained in:
Matthias
2026-03-28 17:50:45 +01:00
parent b3a1ed54db
commit 9694c50195
6 changed files with 552 additions and 85 deletions

View File

@@ -350,6 +350,64 @@ export const createWithEdgeFromSource = mutation({
},
});
/**
* Neuen Node erstellen und als Quelle mit einem bestehenden Node verbinden
* (Kante: neu → bestehend), z. B. Kante von Input-Handle gezogen und abgesetzt.
*/
export const createWithEdgeToTarget = mutation({
args: {
canvasId: v.id("canvases"),
type: v.string(),
positionX: v.number(),
positionY: v.number(),
width: v.number(),
height: v.number(),
data: v.any(),
parentId: v.optional(v.id("nodes")),
zIndex: v.optional(v.number()),
clientRequestId: v.optional(v.string()),
targetNodeId: v.id("nodes"),
sourceHandle: v.optional(v.string()),
targetHandle: v.optional(v.string()),
},
handler: async (ctx, args) => {
const user = await requireAuth(ctx);
await getCanvasOrThrow(ctx, args.canvasId, user.userId);
void args.clientRequestId;
const target = await ctx.db.get(args.targetNodeId);
if (!target || target.canvasId !== args.canvasId) {
throw new Error("Target node not found");
}
const nodeId = await ctx.db.insert("nodes", {
canvasId: args.canvasId,
type: args.type as Doc<"nodes">["type"],
positionX: args.positionX,
positionY: args.positionY,
width: args.width,
height: args.height,
status: "idle",
retryCount: 0,
data: args.data,
parentId: args.parentId,
zIndex: args.zIndex,
});
await ctx.db.insert("edges", {
canvasId: args.canvasId,
sourceNodeId: nodeId,
targetNodeId: args.targetNodeId,
sourceHandle: args.sourceHandle,
targetHandle: args.targetHandle,
});
await ctx.db.patch(args.canvasId, { updatedAt: Date.now() });
return nodeId;
},
});
/**
* Node-Position auf dem Canvas verschieben.
*/