feat(image-pipeline): expand webgl backend step coverage
This commit is contained in:
@@ -62,6 +62,47 @@ describe("cpu vs webgl parity", () => {
|
||||
);
|
||||
});
|
||||
|
||||
it("keeps light-adjust-only pipeline within parity tolerance", () => {
|
||||
const pipelines = createParityPipelines();
|
||||
installParityWebglContextMock();
|
||||
|
||||
const metrics = evaluateCpuWebglParity(pipelines.lightAdjustOnly);
|
||||
|
||||
expect(metrics.maxChannelDelta).toBeLessThanOrEqual(parityTolerances.lightAdjustOnly.maxChannelDelta);
|
||||
expect(metrics.histogramSimilarity).toBeGreaterThanOrEqual(
|
||||
parityTolerances.lightAdjustOnly.histogramSimilarity,
|
||||
);
|
||||
expect(metrics.spatialRmse).toBeLessThanOrEqual(parityTolerances.lightAdjustOnly.spatialRmse);
|
||||
});
|
||||
|
||||
it("keeps detail-adjust-only pipeline within parity tolerance", () => {
|
||||
const pipelines = createParityPipelines();
|
||||
installParityWebglContextMock();
|
||||
|
||||
const metrics = evaluateCpuWebglParity(pipelines.detailAdjustOnly);
|
||||
|
||||
expect(metrics.maxChannelDelta).toBeLessThanOrEqual(parityTolerances.detailAdjustOnly.maxChannelDelta);
|
||||
expect(metrics.histogramSimilarity).toBeGreaterThanOrEqual(
|
||||
parityTolerances.detailAdjustOnly.histogramSimilarity,
|
||||
);
|
||||
expect(metrics.spatialRmse).toBeLessThanOrEqual(parityTolerances.detailAdjustOnly.spatialRmse);
|
||||
});
|
||||
|
||||
it("keeps curves + color-adjust + light-adjust + detail-adjust chain within parity tolerance", () => {
|
||||
const pipelines = createParityPipelines();
|
||||
installParityWebglContextMock();
|
||||
|
||||
const metrics = evaluateCpuWebglParity(pipelines.curvesColorLightDetailChain);
|
||||
|
||||
expect(metrics.maxChannelDelta).toBeLessThanOrEqual(
|
||||
parityTolerances.curvesColorLightDetailChain.maxChannelDelta,
|
||||
);
|
||||
expect(metrics.histogramSimilarity).toBeGreaterThanOrEqual(
|
||||
parityTolerances.curvesColorLightDetailChain.histogramSimilarity,
|
||||
);
|
||||
expect(metrics.spatialRmse).toBeLessThanOrEqual(parityTolerances.curvesColorLightDetailChain.spatialRmse);
|
||||
});
|
||||
|
||||
it("keeps channel-specific curves pressure case within parity tolerance", () => {
|
||||
const pipelines = createParityPipelines();
|
||||
installParityWebglContextMock();
|
||||
|
||||
@@ -7,6 +7,9 @@ type ParityPipelineKey =
|
||||
| "curvesOnly"
|
||||
| "colorAdjustOnly"
|
||||
| "curvesPlusColorAdjust"
|
||||
| "lightAdjustOnly"
|
||||
| "detailAdjustOnly"
|
||||
| "curvesColorLightDetailChain"
|
||||
| "curvesChannelPressure"
|
||||
| "colorAdjustPressure"
|
||||
| "curvesColorPressureChain";
|
||||
@@ -61,6 +64,21 @@ export const parityTolerances: Record<ParityPipelineKey, ParityTolerance> = {
|
||||
histogramSimilarity: 0.16,
|
||||
spatialRmse: 43.5,
|
||||
},
|
||||
lightAdjustOnly: {
|
||||
maxChannelDelta: 52,
|
||||
histogramSimilarity: 0.5,
|
||||
spatialRmse: 20.0,
|
||||
},
|
||||
detailAdjustOnly: {
|
||||
maxChannelDelta: 2,
|
||||
histogramSimilarity: 0.99,
|
||||
spatialRmse: 1.2,
|
||||
},
|
||||
curvesColorLightDetailChain: {
|
||||
maxChannelDelta: 130,
|
||||
histogramSimilarity: 0.17,
|
||||
spatialRmse: 57.5,
|
||||
},
|
||||
curvesChannelPressure: {
|
||||
maxChannelDelta: 99,
|
||||
histogramSimilarity: 0.08,
|
||||
@@ -223,9 +241,59 @@ function createCurvesColorPressureChainSteps(): PipelineStep[] {
|
||||
];
|
||||
}
|
||||
|
||||
function createLightAdjustStep(): PipelineStep {
|
||||
return {
|
||||
nodeId: "light-adjust-parity",
|
||||
type: "light-adjust",
|
||||
params: {
|
||||
brightness: 14,
|
||||
contrast: 22,
|
||||
exposure: 0.8,
|
||||
highlights: -16,
|
||||
shadows: 24,
|
||||
whites: 8,
|
||||
blacks: -10,
|
||||
vignette: {
|
||||
amount: 0.25,
|
||||
size: 0.72,
|
||||
roundness: 0.85,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function createDetailAdjustStep(): PipelineStep {
|
||||
return {
|
||||
nodeId: "detail-adjust-parity",
|
||||
type: "detail-adjust",
|
||||
params: {
|
||||
sharpen: {
|
||||
amount: 210,
|
||||
radius: 1.4,
|
||||
threshold: 6,
|
||||
},
|
||||
clarity: 32,
|
||||
denoise: {
|
||||
luminance: 18,
|
||||
color: 14,
|
||||
},
|
||||
grain: {
|
||||
amount: 12,
|
||||
size: 1.3,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function createCurvesColorLightDetailChainSteps(): PipelineStep[] {
|
||||
return [createCurvesStep(), createColorAdjustStep(), createLightAdjustStep(), createDetailAdjustStep()];
|
||||
}
|
||||
|
||||
export function createParityPipelines(): Record<ParityPipelineKey, ParityPipeline> {
|
||||
const curvesStep = createCurvesStep();
|
||||
const colorAdjustStep = createColorAdjustStep();
|
||||
const lightAdjustStep = createLightAdjustStep();
|
||||
const detailAdjustStep = createDetailAdjustStep();
|
||||
const curvesChannelPressureStep = createCurvesChannelPressureStep();
|
||||
const colorAdjustPressureStep = createColorAdjustPressureStep();
|
||||
|
||||
@@ -242,6 +310,18 @@ export function createParityPipelines(): Record<ParityPipelineKey, ParityPipelin
|
||||
key: "curvesPlusColorAdjust",
|
||||
steps: [curvesStep, colorAdjustStep],
|
||||
},
|
||||
lightAdjustOnly: {
|
||||
key: "lightAdjustOnly",
|
||||
steps: [lightAdjustStep],
|
||||
},
|
||||
detailAdjustOnly: {
|
||||
key: "detailAdjustOnly",
|
||||
steps: [detailAdjustStep],
|
||||
},
|
||||
curvesColorLightDetailChain: {
|
||||
key: "curvesColorLightDetailChain",
|
||||
steps: createCurvesColorLightDetailChainSteps(),
|
||||
},
|
||||
curvesChannelPressure: {
|
||||
key: "curvesChannelPressure",
|
||||
steps: [curvesChannelPressureStep],
|
||||
@@ -277,7 +357,13 @@ function clonePixels(pixels: Uint8ClampedArray): Uint8ClampedArray {
|
||||
return new Uint8ClampedArray(pixels);
|
||||
}
|
||||
|
||||
type ShaderKind = "curves" | "color-adjust" | "vertex" | "unknown";
|
||||
type ShaderKind =
|
||||
| "curves"
|
||||
| "color-adjust"
|
||||
| "light-adjust"
|
||||
| "detail-adjust"
|
||||
| "vertex"
|
||||
| "unknown";
|
||||
|
||||
type FakeShader = {
|
||||
type: number;
|
||||
@@ -297,6 +383,12 @@ type FakeTexture = {
|
||||
data: Uint8Array;
|
||||
};
|
||||
|
||||
type FakeTextureImageSource = {
|
||||
width: number;
|
||||
height: number;
|
||||
data: Uint8Array;
|
||||
};
|
||||
|
||||
type FakeFramebuffer = {
|
||||
attachment: FakeTexture | null;
|
||||
};
|
||||
@@ -316,6 +408,12 @@ function inferShaderKind(source: string): ShaderKind {
|
||||
if (source.includes("uColorShift")) {
|
||||
return "color-adjust";
|
||||
}
|
||||
if (source.includes("uExposureFactor")) {
|
||||
return "light-adjust";
|
||||
}
|
||||
if (source.includes("uSharpenBoost")) {
|
||||
return "detail-adjust";
|
||||
}
|
||||
if (source.includes("aPosition")) {
|
||||
return "vertex";
|
||||
}
|
||||
@@ -364,6 +462,139 @@ function runColorAdjustShader(input: Uint8Array, shift: [number, number, number]
|
||||
return output;
|
||||
}
|
||||
|
||||
function pseudoNoise(seed: number): number {
|
||||
const x = Math.sin(seed * 12.9898) * 43758.5453;
|
||||
return x - Math.floor(x);
|
||||
}
|
||||
|
||||
function runLightAdjustShader(
|
||||
input: Uint8Array,
|
||||
width: number,
|
||||
height: number,
|
||||
uniforms: Map<string, number | [number, number, number]>,
|
||||
): Uint8Array {
|
||||
const output = new Uint8Array(input.length);
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
|
||||
const exposureFactor = Number(uniforms.get("uExposureFactor") ?? 1);
|
||||
const contrastFactor = Number(uniforms.get("uContrastFactor") ?? 1);
|
||||
const brightnessShift = Number(uniforms.get("uBrightnessShift") ?? 0);
|
||||
const highlights = Number(uniforms.get("uHighlights") ?? 0);
|
||||
const shadows = Number(uniforms.get("uShadows") ?? 0);
|
||||
const whites = Number(uniforms.get("uWhites") ?? 0);
|
||||
const blacks = Number(uniforms.get("uBlacks") ?? 0);
|
||||
const vignetteAmount = Number(uniforms.get("uVignetteAmount") ?? 0);
|
||||
const vignetteSize = Number(uniforms.get("uVignetteSize") ?? 0.5);
|
||||
const vignetteRoundness = Number(uniforms.get("uVignetteRoundness") ?? 1);
|
||||
|
||||
for (let y = 0; y < height; y += 1) {
|
||||
for (let x = 0; x < width; x += 1) {
|
||||
const index = (y * width + x) * 4;
|
||||
|
||||
let red = input[index] ?? 0;
|
||||
let green = input[index + 1] ?? 0;
|
||||
let blue = input[index + 2] ?? 0;
|
||||
|
||||
red *= exposureFactor;
|
||||
green *= exposureFactor;
|
||||
blue *= exposureFactor;
|
||||
|
||||
red = (red - 128) * contrastFactor + 128 + brightnessShift;
|
||||
green = (green - 128) * contrastFactor + 128 + brightnessShift;
|
||||
blue = (blue - 128) * contrastFactor + 128 + brightnessShift;
|
||||
|
||||
const luma = red * 0.2126 + green * 0.7152 + blue * 0.0722;
|
||||
const highlightsBoost = (luma / 255) * highlights * 40;
|
||||
const shadowsBoost = ((255 - luma) / 255) * shadows * 40;
|
||||
const whitesBoost = (luma / 255) * whites * 35;
|
||||
const blacksBoost = ((255 - luma) / 255) * blacks * 35;
|
||||
const totalBoost = highlightsBoost + shadowsBoost + whitesBoost + blacksBoost;
|
||||
|
||||
red += totalBoost;
|
||||
green += totalBoost;
|
||||
blue += totalBoost;
|
||||
|
||||
if (vignetteAmount > 0) {
|
||||
const dx = (x - centerX) / Math.max(1, centerX);
|
||||
const dy = (y - centerY) / Math.max(1, centerY);
|
||||
const radialDistance = Math.sqrt(dx * dx + dy * dy);
|
||||
const softEdge = Math.pow(1 - Math.max(0, Math.min(1, radialDistance)), 1 + vignetteRoundness);
|
||||
const strength = 1 - vignetteAmount * (1 - softEdge) * (1.5 - vignetteSize);
|
||||
|
||||
red *= strength;
|
||||
green *= strength;
|
||||
blue *= strength;
|
||||
}
|
||||
|
||||
output[index] = toByte(red / 255);
|
||||
output[index + 1] = toByte(green / 255);
|
||||
output[index + 2] = toByte(blue / 255);
|
||||
output[index + 3] = input[index + 3] ?? 255;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
function runDetailAdjustShader(
|
||||
input: Uint8Array,
|
||||
uniforms: Map<string, number | [number, number, number]>,
|
||||
): Uint8Array {
|
||||
const output = new Uint8Array(input.length);
|
||||
|
||||
const sharpenBoost = Number(uniforms.get("uSharpenBoost") ?? 0);
|
||||
const clarityBoost = Number(uniforms.get("uClarityBoost") ?? 0);
|
||||
const denoiseLuma = Number(uniforms.get("uDenoiseLuma") ?? 0);
|
||||
const denoiseColor = Number(uniforms.get("uDenoiseColor") ?? 0);
|
||||
const grainAmount = Number(uniforms.get("uGrainAmount") ?? 0);
|
||||
const grainScale = Math.max(0.5, Number(uniforms.get("uGrainScale") ?? 1));
|
||||
|
||||
for (let index = 0; index < input.length; index += 4) {
|
||||
let red = input[index] ?? 0;
|
||||
let green = input[index + 1] ?? 0;
|
||||
let blue = input[index + 2] ?? 0;
|
||||
|
||||
const luma = red * 0.2126 + green * 0.7152 + blue * 0.0722;
|
||||
|
||||
red = red + (red - luma) * sharpenBoost * 0.6;
|
||||
green = green + (green - luma) * sharpenBoost * 0.6;
|
||||
blue = blue + (blue - luma) * sharpenBoost * 0.6;
|
||||
|
||||
const midtoneFactor = 1 - Math.abs(luma / 255 - 0.5) * 2;
|
||||
const clarityScale = 1 + clarityBoost * midtoneFactor * 0.7;
|
||||
|
||||
red = (red - 128) * clarityScale + 128;
|
||||
green = (green - 128) * clarityScale + 128;
|
||||
blue = (blue - 128) * clarityScale + 128;
|
||||
|
||||
if (denoiseLuma > 0 || denoiseColor > 0) {
|
||||
red = red * (1 - denoiseLuma * 0.2) + luma * denoiseLuma * 0.2;
|
||||
green = green * (1 - denoiseLuma * 0.2) + luma * denoiseLuma * 0.2;
|
||||
blue = blue * (1 - denoiseLuma * 0.2) + luma * denoiseLuma * 0.2;
|
||||
|
||||
const average = (red + green + blue) / 3;
|
||||
red = red * (1 - denoiseColor * 0.2) + average * denoiseColor * 0.2;
|
||||
green = green * (1 - denoiseColor * 0.2) + average * denoiseColor * 0.2;
|
||||
blue = blue * (1 - denoiseColor * 0.2) + average * denoiseColor * 0.2;
|
||||
}
|
||||
|
||||
if (grainAmount > 0) {
|
||||
const grain = (pseudoNoise((index + 1) / grainScale) - 0.5) * grainAmount * 40;
|
||||
red += grain;
|
||||
green += grain;
|
||||
blue += grain;
|
||||
}
|
||||
|
||||
output[index] = toByte(red / 255);
|
||||
output[index + 1] = toByte(green / 255);
|
||||
output[index + 2] = toByte(blue / 255);
|
||||
output[index + 3] = input[index + 3] ?? 255;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
function createParityWebglContext(): WebGLRenderingContext {
|
||||
const glConstants = {
|
||||
VERTEX_SHADER: 0x8b31,
|
||||
@@ -392,6 +623,9 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
let currentProgram: FakeProgram | null = null;
|
||||
let currentTexture: FakeTexture | null = null;
|
||||
let currentFramebuffer: FakeFramebuffer | null = null;
|
||||
let sourceTexture: FakeTexture | null = null;
|
||||
let drawWidth = 1;
|
||||
let drawHeight = 1;
|
||||
|
||||
const gl = {
|
||||
...glConstants,
|
||||
@@ -453,6 +687,9 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
},
|
||||
bindTexture(_target: number, texture: FakeTexture | null) {
|
||||
currentTexture = texture;
|
||||
if (texture) {
|
||||
sourceTexture = texture;
|
||||
}
|
||||
},
|
||||
texParameteri() {},
|
||||
texImage2D(
|
||||
@@ -464,7 +701,7 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
_border: number,
|
||||
_format: number,
|
||||
_type: number,
|
||||
pixels: ArrayBufferView | null,
|
||||
pixels: ArrayBufferView | FakeTextureImageSource | null,
|
||||
) {
|
||||
if (!currentTexture) {
|
||||
return;
|
||||
@@ -473,7 +710,13 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
if (pixels) {
|
||||
currentTexture.width = width;
|
||||
currentTexture.height = height;
|
||||
currentTexture.data = new Uint8Array(pixels.buffer.slice(0));
|
||||
if ("buffer" in pixels) {
|
||||
const byteOffset = pixels.byteOffset ?? 0;
|
||||
const byteLength = pixels.byteLength ?? pixels.buffer.byteLength;
|
||||
currentTexture.data = new Uint8Array(pixels.buffer.slice(byteOffset, byteOffset + byteLength));
|
||||
} else {
|
||||
currentTexture.data = new Uint8Array(pixels.data);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -520,15 +763,18 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
return glConstants.FRAMEBUFFER_COMPLETE;
|
||||
},
|
||||
deleteFramebuffer() {},
|
||||
viewport() {},
|
||||
viewport(_x: number, _y: number, width: number, height: number) {
|
||||
drawWidth = width;
|
||||
drawHeight = height;
|
||||
},
|
||||
drawArrays() {
|
||||
if (!currentProgram || !currentTexture || !currentFramebuffer?.attachment) {
|
||||
if (!currentProgram || !sourceTexture || !currentFramebuffer?.attachment) {
|
||||
throw new Error("Parity WebGL mock is missing required render state.");
|
||||
}
|
||||
|
||||
if (currentProgram.kind === "curves") {
|
||||
const gamma = Number(currentProgram.uniforms.get("uGamma") ?? 1);
|
||||
currentFramebuffer.attachment.data = runCurvesShader(currentTexture.data, gamma);
|
||||
currentFramebuffer.attachment.data = runCurvesShader(sourceTexture.data, gamma);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -537,7 +783,22 @@ function createParityWebglContext(): WebGLRenderingContext {
|
||||
const shift: [number, number, number] = Array.isArray(colorShift)
|
||||
? [colorShift[0] ?? 0, colorShift[1] ?? 0, colorShift[2] ?? 0]
|
||||
: [0, 0, 0];
|
||||
currentFramebuffer.attachment.data = runColorAdjustShader(currentTexture.data, shift);
|
||||
currentFramebuffer.attachment.data = runColorAdjustShader(sourceTexture.data, shift);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentProgram.kind === "light-adjust") {
|
||||
currentFramebuffer.attachment.data = runLightAdjustShader(
|
||||
sourceTexture.data,
|
||||
drawWidth,
|
||||
drawHeight,
|
||||
currentProgram.uniforms,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentProgram.kind === "detail-adjust") {
|
||||
currentFramebuffer.attachment.data = runDetailAdjustShader(sourceTexture.data, currentProgram.uniforms);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ function createColorAdjustStep(): PipelineStep {
|
||||
function createUnsupportedStep(): PipelineStep {
|
||||
return {
|
||||
nodeId: "light-1",
|
||||
type: "light-adjust",
|
||||
type: "unsupported-adjust" as PipelineStep["type"],
|
||||
params: {
|
||||
exposure: 0,
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user